I picked up Ni No Kuni yesterday for the first time in a while. For two weekends, I’d been too busy to play it; last weekend, I wasn’t so busy, but I was catching up on other stuff; and I’m busy this upcoming weekend. So I figured I should play it mid-week.
Upon starting it back up, I left the town I’d been in, and traveled to the next dungeon. It was dragon-themed, and started off looking puzzle-ish, with flames blocking one route and another route having a locked door. So I went in the third direction.
At which point I ran into tough monsters, and poison floors; these combined to cause me to act defensively in combat, and for me to worry about running out of magic. I didn’t take various branches of the dongeon, because they were covered with poison and I didn’t think they contained anything crucial (just chests with bonus stuff); I did reach a room that let me turn off some of the flames. So, with difficulty, I made it back to the entrance, where I could save and recharge.
What I couldn’t do was advance: the locked door was still locked, and I’d only turned off half the flames. So I guess I needed to do more exploring in that first direction; at the time, I assumed I should go down some of the poison branches, but now I’m thinking I should have used a spell to let me float over some pressure-sensitive plates in the room where I turned off the fire. In fact, now that I type this, I should have used a spell to let me float over the poison floors; silly me. (Maybe I would have thought of that if I’d been playing more regularly.)
But, ultimately, I’m going to stick with the lesson I took out of that hour and a half of play: this game is not for me. I don’t like JRPG’s, my Japanese isn’t good enough for me to enjoy the narrative (and I strongly suspect the narrative isn’t that good), and if my goal is to learn Japanese, there are much more effective ways for me to spend my time. No regrets about ordering the game and playing through the beginning, but I should have put it down some time ago, and have done so now.