Archive for May, 2016

VGHVI Minecraft: April 28, 2016

May 21 2016 Published by under Uncategorized

For the April Minecraft session, I wanted to play extend the “band of wood floors” aesthetic that I decided made sense in my cave the previous month.

But first I wanted to work on accent colors: the floors are light oak, but other wood should be darker. And, in fact, I noticed that I was already (somewhat accidentally) using dark oak for railings. I decided to start by working on a table in the big room that I’d experimented with the previous time: it didn’t seem right, but I think that was because I tried putting in light oak, so I wanted to try again with something darker.

Here's the room without a table at all

Here’s the room without a table at all

A dark oak table is actually still too light

A dark oak table is actually still too light

Going still darker with spruce is right

Going still darker with spruce is right

It was too far back, move the back end forward

It was too far back, move the back end forward

Here's the top view of the final position and color

Here’s the top view of the final position and color

At this point, I thought I had the rules: floors are light oak, railings are dark oak, furniture is spruce. So I went to fix other areas of the cave to match those rules.

Put a wood floor in that upper room

Put a wood floor in that upper room

Extend the floor out to the sides, and add in a railing

Extend the floor out to the sides, and add in a railing

There's some stone down there that should be wood

There’s some stone down there that should be wood

While walking down there, I noticed that the room behind the waterfall had the wrong colors

While walking down there, I noticed that the room behind the waterfall had the wrong colors

Here are the right colors

Here are the right colors

The exit behind the waterfall needs to get turned to wood

The exit behind the waterfall needs to get turned to wood

There's wood up through the end of the finished area; the part behind that is (largely) unfinished, I'm marking that by leaving it with stone

There’s wood up through the end of the finished area; the part behind that is (largely) unfinished, I’m marking that by leaving it with stone

Here's that same view from higher up, now with wood in place

Here’s that same view from higher up, now with wood in place

That seemed to work pretty well, now I went around again taking a closer look.

This couch is too dark

This couch is too dark

For this couch, dark oak actually works better than spruce

For this couch, dark oak actually works better than spruce

A stone floor hidden behind a door

A stone floor hidden behind a door

Let's extend the wood a bit further

Let’s extend the wood a bit further

This couch is too light

This couch is too light

Dark oak works well here, too

Dark oak works well here, too

A top view showing four levels of wood floors

A top view showing four levels of wood floors

I like that last picture; the next question is what to do next. That upper room clearly needs more stuff in it, I should fix that. There’s also a passage above it leading to a tiny room (not visible in that picture), maybe I should do something with that? There’s a cave passage on the left (on the level with the balcony all around). And there’s the unfinished area near the door at the bottom of the waterfall that I mentioned before. So those all seem like possible areas for refinement.

Here's the entrance to that cave passage I mentioned

Here’s the entrance to that cave passage I mentioned

This is where the passage dead-ends

This is where the passage dead-ends

I thought about building a door out to the surface there; the question, then, is how far down are we? If I’m remembering correctly, I counted and it was somewhere around 25 blocks beneath the surface, so I’d have to go up a fair amount; I decided to go outside and take a look to see where it would come out.

Here's the view from above towards the back: the railing that you can see down in the cave is right in front of the entrance to the passage in question, which stretches back towards the floating castle

Here’s the view from above towards the back: the railing that you can see down in the cave is right in front of the entrance to the passage in question, which stretches back towards the floating castle

Here's the back side

Here’s the back side

The main takeaway there is that, if I dig back and up at a 45 degree angle, then I’ll have to go more than 25 blocks, because there’s this hill up there that is above and behind it. I think that’s still what I want to do, but I might do more surgery there: maybe I’ll hollow out a big area under the cave, like I did with the train station in my first Minecraft world? I’m not completely sure yet, but I like how a big structure there would link my cave to Pat’s floating castle.

A mostly blank space above the upper room

A mostly blank space above the upper room

This is the other area that I was thinking about: if you look closely, you’ll see a small opening above the upper room, but, as-is, it’s not really great for a room. But it’s also so high up that I’m not sure a room there on its own is the best idea, and also having something relatively flat and shallow would work better with the way the wall starts curving in there. So instead, I’m thinking that I might take some inspiration from train stations or cathedrals and think of that as the place where either a big clock or a stained-glass window would go? I’ll experiment.

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