Spark Agency, v. 3

Feb 15 2016

For the third iteration of my Spark Agency deck, I mostly wanted to take the prior version (which felt pretty solid to me) and make it Most Wanted List compliant. I had three Astroscripts, two NAPDs, three SanSans, and an Eli, so obviously I had work to do.

Having said that, most of that work was pretty clear: I had an Adonis Campaign and an Eve Campaign, and I wasn’t feeling either of those, so that freed up 5 influence. Replacing the Eli with a TMI gave me one MWL influence and one regular influence, too. So that took care of the Astroscripts and the SanSans; I replaced them with Explode-A-Paloozas, and I was all set. Or at least all set for MWL compliance; Turnpike hadn’t been doing me any good, so I replaced it with a Tollbooth.

And, honestly, I like the new version better. There’s a reason why I didn’t like the expensive campaigns, TMI is good if you can rez it when the runner is broke, and while it’s nice if the runner can’t steal NAPD, the credits from Explode-A-Palooza has been extremely useful a couple of times.


Spark Agency, v. 3 (a.k.a. Deals Galore!)

Spark Agency: Worldswide Reach

Agenda (10)

  • 3x AstroScript Pilot Program ☆☆☆
  • 2x Explode-a-palooza
  • 1x Global Food Initiative •
  • 3x Project Beale
  • 1x 15 Minutes

Asset (10)

  • 2x Daily Business Show
  • 3x Jackson Howard
  • 2x Launch Campaign
  • 3x PAD Campaign

Upgrade (7)

  • 2x Cyberdex Virus Suite
  • 2x Product Placement
  • 3x SanSan City Grid ☆☆☆

Operation (6)

  • 2x Biotic Labor •••• ••••
  • 2x Hedge Fund
  • 2x Sweeps Week

Barrier (3)

  • 1x TMI
  • 2x Wraparound

Code Gate (8)

  • 1x Archangel
  • 2x Enigma
  • 3x Pop-up Window
  • 2x Tollbooth

Sentry (2)

  • 2x Assassin

Other (3)

  • 3x Special Offer

9 influence spent (max 15-6=9)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Data and Destiny


My NetrunnerDB description:

A pretty basic fast advance core, though I can’t claim to be a fast advance expert, and I probably play this deck more slowly than is wise. Spark Agency helps keep the runner poor through the card ability and their desire to trash assets; and sudden infusions of cash (Special Offer, Explode-a-palooza, etc.) mean that I can rez expensive ice more frequently than I’m used to when playing NBN, or that I can blow money advancing agendas. And the upgrades give possibilities for misrepresenting servers as holding agendas: it’s always fun to have your opponent blow a scoring window on a two-upgrade server that earns you a couple of credits.


I’m not at all sure what to do next; it seems pretty solid, I’ll bring it to a tournament this Saturday and see how it does.


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