Ni No Kuni: Made it to the Second World
Last week, I’d gotten to where it looked like the real story was about to kick off (and where the game was about to start looking like an RPG). Which proved to be mostly true, though there was a bit more work to be done in the first world: I had to be given the Magic Master book, wander around a bit, and cast my first rune, a gate to bring me to the second world.
Which, indeed, the game cartridge doesn’t tell you how to draw: you have to look it up in the book. (Though I imagine it’s not hard to find instructions online.) So yeah, the book does serve as a form of copy protection. Once you’ve drawn a rune, though, the game remembers that: so far, I’ve had to draw four runes, namely the gate, a fireball, a healing spell, and an Imagine-related rune, and the middle two are now selectable from within the combat menu without me having to draw anything. So Okami this is not.
Anyways: I made it to the second world, wandered with Shizuku through a forest for a while, and encountered a talking tree. There, I had my first couple of battles: standard turn-based RPG stuff, with a position system so the front row gives and receives more damage. I also got my first Imagine, and I don’t quite understand how those work: I’d assumed that I’d capture them, but when I cast the appropriate rune, the creature kind of teleported out of my heart somehow, and apparently was completely unconnected to the monster I’d just beaten. So now I have one Imagine, and I have no idea how I’ll get more; it also turns out that they fight alongside me in battle like regular party members, I don’t know how that’s going to end up playing out once I have a lot more options. (Judging from the Magic Master, there are 88 different Imagine types, each of which looks like it has three evolved forms; and the manual shows at least two non-Imagine party members to come.)
The tree also gave me some sort of potion; it made a big deal about it, and it’s important enough to have its own slot in the menu, I should figure out what’s going on there. There’s also a place in the menu to look after your Imagines; I went and petted mine, but that’s all I’ve done so far.
After leaving the tree, I went to the edge of the forest until I hit the next save spot; it looks like it was outside a dungeon, and I didn’t feel like doing that today. (It’s been more of a Rock Band-y weekend.) Still, I’m glad that the game is getting underway; and I’m also glad that the language is still not proving to be too much of a barrier.
[…] Then I went to the closest city (which Shizuku had told me to go to); but the gate was closed, the guards weren’t letting anybody in. I talked to one of them, and something was wrong with him; I forget the details, but there was some mental characteristic (concentration?) that he was lacking in. I was told to talk to the other guard, and then cast a new rune (“heart piece”); something appeared on the screen in my inventory corresponding to the thing that I’d gotten from the tree last week. […]