VGHVI Minecraft: December 2015 Render

Dec 25 2015

Miranda had been asking for a while for me to generate a map of the whole world, so I finally got around to doing that; I found a tool called Mapcrafter that does a fine job. I unfortunately don’t have quite enough disk space on this server to store the rendered files, but here are some portions of it:

That's the entire map.  The path up and to the left is, of course, due to Dan.

That’s the entire map. The path up and to the left is, of course, due to Dan.

Here's the end of Dan's path.

Here’s the end of Dan’s path.

The home area.

The home area.

We've gotten some fun rendering transitions over the years.

We’ve gotten some fun rendering transitions over the years.

The home base is in the lower left, Pinetown in the upper right.

The home base is in the lower left, Pinetown in the upper right.

Pinetown plus the mountains containing the cave I've been building in, though because of the rendering angle, you can't see the cave at all...

Pinetown plus the mountains containing the cave I’ve been building in, though because of the rendering angle, you can’t see the cave at all…

A strange disconnected region of the map.

A strange disconnected region of the map.

There's a mushroom island on the disconnected region.  And somebody built some pipes...

There’s a mushroom island on the disconnected region. And somebody built some pipes…

A house with a lava pool in an ice forest.  (And, if I'm remembering correctly, a quite neat cave in a grotto behind it.)

A house with a lava pool in an ice forest. (And, if I’m remembering correctly, a quite neat cave in a grotto behind it.)

A fork off of Dan's path.

A fork off of Dan’s path.

A village in the hills.

A village in the hills.

A lighthouse on a spit of sand.

A lighthouse on a spit of sand.

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  1. […] doing this, I did a render of the whole world, you can see some of these features […]