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VGHVI Minecraft: October 27, 2011

Nov 11 2011 Published by under Uncategorized

During the October VGHVI Minecraft session, I was still mostly flying around, but other people did a better job of getting back to work. The theme this time seemed to be building stuff in the middle of the sky, though I do have a couple of pictures of a house on the ground that, presumably, Miranda built. (The second picture certainly strongly suggests that!)

A house in the rain

The green room

Pat kicked off the aerial construction with a castle that he built on the temple outskirts:

Flying castle under construction in the rain

Castle in the sky

Next, Pat started work on a mandala on another edge of the temple area:

At first, I thought it was a target!

Closer view of the beginning of the mandala

The mandala has another layer now

Miranda got into the “build stuff in the sky” theme at this point, working on a sign saying “The City”.

The City sign takes shape

Adding a backdrop to the city sign

It's double-sided, here's the view from the other direction

Now it lights up at night

The city sign at sunrise

I took that as an invitation to do an Arthur C. Clarke homage, and build a “The Stars” sign. For better or for worse, though, I didn’t light it up, which meant that, when the stars were out, you couldn’t actually see the sign. Hmm.

The stars at night

During the day, no actual stars

As dawn approaches, stars and stars

As Miranda and I were working on those, Pat finished his mandala:

Starting work on a ring around the mandala

The mandala ring is mostly finished

Side view of mandala and moon

The completed mandala!

The mandala at nightfall

It was a little bit of a strange session for me: in the two sessions since 1.8 hit, I’ve been finding it difficult to come up with building projects. I’m not sure how much of that is the disconnect from the ground that flying gives you, how much is creative mode, how much is ennui, and how much is the luck of the draw.

The last Thursday in November is Thanksgiving, so we’re pushing the schedule back a week, and the next VGHVI Minecraft night will be December 1st.

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Ni No Kuni: Started Playing the Game

Nov 07 2011 Published by under Uncategorized

Last week, I finished the Ni No Kuni DS manual; I’m planning to spend some time going through the book as well, but in the mean time I figured that it was high time for me to start playing the game. Which I did on Saturday!

And my initial reaction on seeing the opening cut scene: wow, there is absolutely no question that Studio Ghibli is involved in this. Their stamp is strongest so far in the cut scenes, but even in the regular game you can see it in the character design.

And you can see Ghibli in the plot: centered on the kids, parents are shoved to the side and need to be rescued. In a particularly bad way this time: the mom is present at the start of the game but has a heart attack or something soon after saving Oliver from drowning, and dies. Oliver will probably be able to save her by defeating the bad guy, but still: really, was that necessary?

And there’s Ghibli in the world building, too: I haven’t yet seen the second world of the game’s title, but the first world has a traditional Ghibli slightly archaic setting, with a whiff of steampunk/machinery focus in it.

As to the language barrier: quite manageable. The cut scenes go by faster than I’m comfortable with, but I can pick up enough to not be completely lost. And when I’m talking to characters outside of cut scenes, I can take all the time I want to look up words. (Which, fortunately, I don’t need to do very often, maybe once per dialogue screen on average?)

The DS’s screen resolution is pretty bad: kanji is legible but could definitely use more pixels, and while there turns out to be barely enough resolution for furigana, those look even less like they’re supposed to. Fortunately, those two inadequate representations cover up each other’s flaws, and there are only so many furigana syllables that I’ll have to get used to, so that’s fine.

The one exception to the language barrier is Shizuku. (The spirit from the second world that is guiding you: he was banished to the first world and turned into a stuffed animal, which Oliver re-animates after crying on him for three days in a row.) Shizuku was rather a surprise: I’d expected Shizuku to be female and gentle (in retrospect, confusing the name with Shizuka), but in fact he’s male and pleasantly gruff. (And perhaps a bit egotistical, unless I’m misunderstanding the implication of his using -sama to refer to himself?)

And his speech patterns are quite unusual: he speaks with an accent, and I’m fairly sure that there are word forms that are from a non-Tokyo dialect as well. I can usually figure out what he’s saying, but not always. If I knew Japanese better, I imagine I could identify what region (or time period?) the dialect is from; as is, it’s half a curiosity, half an annoyance.

I’m a little more than an hour into the game, though much of the time has been spent looking things up in dictionaries: I imagine it would be more like half an hour if I were playing at a normal rate. And I haven’t gotten to where I make any actual gameplay choices. (Incidentally, I was thrown for a loop in the conversation with Shizuku: you’re given choices a few times, but I’m fairly sure that, in all instances, both your choices are different ways of saying the same thing!) Though it will start looking a lot more like an RPG soon, I think: I just got introduced to an RPG-ish menu, and both Oliver and Shizuku showed up on a character screen with hit point and magic point bars.

An auspicious first session of the game, I’m definitely looking forward to playing more of it. In fact, I’m looking forward to that enough that I imagine I’ll start playing mid-week, like I normally do with games, instead of reserving it for my weekend Japanese study times.

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Rock Band Status: November 6, 2011

Nov 06 2011 Published by under Uncategorized

On Saturday, Liesl and I sung together. (For the first time in several weeks; I’d missed that!) We mostly tried to go through songs that we hadn’t yet sung, and we were going in order of band name, which meant that we did a lot of Billy Joel and most of London Calling. The former was surprisingly fun on harmonies; the latter was rather frustrating, partly because only 15 of the 19 tracks had harmonies and mostly because the harmonies just aren’t that good. (Actually, the melodies aren’t that good even when singing alone: I really like the vocals in the album, but that’s mostly due to the lyrics.) Lost in the Supermarket is still awesome, though.

And today I went through six more songs on Hard Pro Guitar. No One Knows had nice riffs and a pleasantly short solo; the tuning was completely different when I tried plugging it in, though, not sure what’s going on there. Jerry Was a Race Car Driver really wasn’t my style of music, but I kind of enjoyed playing it anyways. Been Caught Stealing had some interesting chord transitions, though I wouldn’t want all songs to be like that. In the Meantime mostly served to show that I really need to improve my technique on barre chords: I just can’t transition as fluently between different ones as I’d like. China Grove, on the other hand, showed that I can at least transition between power chords, and have fun doing so. And Radar Love was rather fun, which is surprising given its melodic/solo focus.

So: only 3 songs left on Nightmare, and then, I believe, 12 left on Impossible? Next weekend is a three-day weekend, and Liesl and Miranda will be out of town; it’s not inconceivable that I’ll finish Hard Pro Guitar next weekend, though my guess is that I won’t quite put in enough time to manage that. (Alternatively, I may use the extra time to put in more solo vocals practice.)

I’ve also been reasonably diligent with my out-of-game practice. I’m trying to put in a couple of minutes a day of alternating strumming practice; doesn’t feel like much, but it really is having an effect. And I’m continuing to shake the rust off of the 3-Part Ricercar from the Musical Offering: still fumbling notes at times, but I’m hoping it won’t be too much longer before I can start focusing on the music.

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Ni No Kuni: Finished the Manual

Nov 01 2011 Published by under Uncategorized

This week’s Ni No Kuni excitement: I finished the manual! The regular DS manual, as opposed to the “Magic Master” book; though, as it turns out, the first part of the manual that I read this weekend was explaining how to use that book. It went through each of the sections of the book: one on drawing runes, one on crafting items, one on equipment, one on consumables, one on Imagines, one on legends and stories, and one about the various lands in the game. They also pointed out some of the secrets lurking in the book, places where there are extra notes written in an alternate alphabet.

After that, I skimmed the rest of the manual: there was a bit about what to do if you’ve lost your Magic Master, descriptions of the various options for network play, and capsule biographies of various people who worked on the game, from both Ghibli and Level 5. None of which seemed interesting enough for me to want to spend time reading it right now; though I did note that Joe Hisaishi was included in the capsule biographies, so I’m now actively looking forward to the music in the game.

This means that I don’t have much of an excuse to avoid playing the game now! So I’ll definitely start next weekend; though I may also read through some of the Magic Master in parallel. The latter is clearly largely a reference book rather than something designed to be read cover-to-cover; but there are some narrative bits (e.g. the “legends and stories” chapter), and I also want to be comfortable using it as a reference book as necessary. So I imagine that I’ll spend time working on both fronts over the next few weeks, but clearly I should stop messing around and start actually playing.

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Rock Band Status: October 30, 2011

Oct 31 2011 Published by under Uncategorized

We were playing bridge with friends on Sunday, so I had to get in my guitar practice on Saturday; fortunately, that practice went rather well, so it was a productive weekend. I finished the last two Challenging songs on Hard Pro Guitar; Misery Business was straightforward fun, though I wish I’d done a bit better with chord transitions (dropped D tuning didn’t help), and Humanoid was a bit too metallic and showed that I need to work better at quickly sliding between chords. (And, again, that I don’t like dropped D tunings! I should try actually tuning the guitar that way at some point, to see if that helps me make peace with it.)

After that, I moved up to Nightmare, and made it through four songs there. The first song was Power of Love; I have no idea why it’s rated at that difficulty level. Though the solo did seem to be missing an unusual number of notes, I’m willing to believe that it’s significantly more difficult on Expert? And I ended up in the top 3%, which is unusual for me, so it would seem to be a song that plays to my strengths, whatever those might be. (And I did a better job hitting the chord transitions in that song than in others; it feels really good when that happens.) Oye Mi Amor and Don’t Stand So Close to Me were also quite entertaining, though I don’t have notes on what I found distinctive about them. Which is three songs; I could have sworn I played through four on that tier, but I don’t remember what the fourth was and I don’t feel like turning on the game to find out.

At any rate: six songs is a good total for the weekend; that leaves, I believe, 9 more songs on Nightmare (including one piece of DLC) and 12 on Impossible? So the end is in sight, and it’s not so crazy to think that I might even finish Hard before the end of the calendar year. And it makes me just as happy that there’s not another Rock Band game coming out this year, I’m quite confident playing through songs on Expert will take up a good chunk of next year…

Liesl and I also played through another dozen or so Lego Rock Band songs on Saturday. Mostly unimpressive, though I was surprised how much I enjoyed Ghostbusters and the Jackson 5 song. (I Want You Back, I guess it is.) What we haven’t done for a while is vocals—I had a bit of a cold and she was feeling a bit frazzled this weekend, I hope we’re up for some singing next weekend.

I’ve also been working on the 3-part Ricercar from the Musical Offering some recently. And the rust is starting to shake off: I don’t feel too bad about the first half of it, and Liesl commented that it sounds better to her, too. So nice that my fingers haven’t completely lost their abilities to play fugues, at least at a basic mechanical level; we’ll learn in a couple of weeks how good my ears are at refining the music once I have the notes under control.

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Rock Band Status: October 23, 2011

Oct 25 2011 Published by under Uncategorized

I managed to practice guitar both days this weekend, but neither session was particularly long, so I only made it through four songs: Here I Go Again, Foolin’, Killing Loneliness, and Plush. Which had a lot in common: they were generally power chord heavy, but with something else in the mix (often arpeggiation on chords that were at least somewhat unusual), and with a solo that seemed manageable but that I didn’t put the time in to really learn.

Killing Loneliness pointed out that I don’t like it when songs use a dropped D tuning: I can kind of understand it in songs that are all about barred-E power chords, but that song switched between barred-E and barred-A power chords, and having to change my fingering when going between the two was a real pain. And Plush was quite difficult: I’m not used to C7m chords even when unbarred, and playing them barred meant that I had to quickly and forcefully get down my ring and pinky fingers, which I completely failed at. (And the arpeggiation in that song was quite difficult for me as well.) Definitely useful learning experiences all around.

Liesl and I also went through some songs on Sunday evening on fake guitar/bass. We did a couple of recent pieces of DLC: no surprise that Rock the Casbah was fun, but if you’re looking for Rock Band Network recommendations, we really really liked Crazy Idea by Goliath Down. I’d never heard of that band before, but a great funky sound. We also went through about a quarter of the Lego Rock Band songs: on average, I don’t like it nearly as much as the content on the main games, but there’s enough good stuff there to make it worth the $15-$20 that it costs these days to get and export the game. Swing, Swing made us both wish that game had vocal harmonies, I rather enjoyed Dreaming of You and Accidentally in Love, and I won’t complain about David Bowie or Elton John, so I’m looking forward to the remaining songs.

Two songs left on the four level difficulty, so I should be on to Nightmare next weekend; I hope we find time to do some singing then, too, since we didn’t do that at all this week. Though making it through more Lego Rock Band wouldn’t be the worst idea in the world, either.

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Ni No Kuni: Halfway through the Manual

Oct 24 2011 Published by under Uncategorized

I’ve made it more than halfway through the manual now, 37 pages out of 65. (And a lot of the stuff at the end is credits, so I’m not too worried about that.) The first part of what I read today was talking about the combat system; seems like fairly standard turn-based RPG combat, with some amount of physical positioning based on a 3×3 grid for your party members.

After that, the manual talked about イマージェン, which seems to be a transliteration of “imagine”? These seem to be sorts of monsters that you capture and control; there are 14 broad types of them (or maybe 22, I’m not sure about a distinction there), and you can also raise them to increase their powers. So, basically, it seems to me like there’s some sort of Pokemon system going on here.

I haven’t gone back and reread earlier information in light of this. I don’t think combat is only done using these “imagine” guys, and I do think you can have human party members. But I could easily be wrong (especially about the former); maybe the Imagines are used for your attacks, maybe you can mix them into your party, maybe something else? This will doubtless all become completely clear once I start actually playing the game.

It looks like the book contains lots of information about it: chapter 5 (pp. 145–264) is all about Imagines. I’m not planning to look at that in depth yet, but good to know the information is there if I want to dive into that aspect of the game.

Incidentally, I put unboxing photos on my main blog, if you haven’t seen that already.

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Rock Band Status: October 16, 2011

Oct 16 2011 Published by under Uncategorized

It was a busy weekend, so not as much Rock Band as normal this week. Our friend Jordan came over on Tuesday, so we got him to sing with us; yay three-part harmonies! Not that we actually hit all three parts very often, but we enjoyed the attempt.

The surprising fun song there was Tubthumping: the end of that song has three quite distinct vocal lines, and the separation between those lines made it easier for us to hit all three of them than in songs with with more traditional harmonization. So: yay counterpoint!

I did spend a bit of time yesterday playing Pro Guitar, but I only made it through three songs. Smoke on the Water was, unsurprisingly, quite a bit of fun; easy outside of the solo, too, and the solo seemed learnable if I want to put in the time. I didn’t realize that the notes in the main theme were played on two strings instead of single strings; now, hopefully, I’ll be able to hear stuff like that better. It even sounded pretty good when I was unmuted and plugged into an amp.

I also enjoyed Portions for Foxes, though that song was a little beyond me. Some of the chords were unusual (partly caused by having the bottom string tuned to D, though I don’t think that was all that was going on), and there was more jumping between strings than I’m comfortable with. Definitely good exercise, at any rate.

The third song was Before I Forget; I don’t like playing metal, though the song wasn’t too unpleasant given that constraint.

I spent an unusual amount of time playing piano evenings and over the weekend, too. I’m tentatively thinking that I’ll try to get the Three-Part Ricercar from the Musical Offering back into my fingers: I used to be able to play that quite well, and I feel a little embarrassed that there aren’t any fugues that I can currently play to my satisfaction. So I spent a decent amount of time working on the first third of the piece, with pretty good results; of course, the first third is the easy part, so I have a fair amount of work ahead of me. Still, the ability and knowledge is there in my fingers, I just have to shake off quite a bit of rust.

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Rock Band Status: October 10, 2011

Oct 11 2011 Published by under Uncategorized

I’d been meaning to go through the Yes DLC pack last week, but I got kind of distracted; I went back to that this week, finishing the remaining four songs on Pro Keys. Owner of a Lonely Heart was pleasant but slight, and its keyboard part was pretty boring; Starship Trooper’s keyboard part was harder and only a little more interesting, but the song itself was pleasantly bizarre enough that I was happy to play it. South Side of the Sky had a more satisfying keyboard part, and did okay on the “pleasantly bizarre” front; Heart of the Sunrise was my least favorite of the four.

After that, Liesl and I grabbed microphones, and sung through those songs; Miranda wandered down at some point and joined us as well. I can imagine Owner of a Lonely Heart being in the vocal rotation fairly often; the other songs were quite a bit on the long side. Miranda dropped out then, but Liesl and I kept on going; we must have sung for about two and a half hours? Our high point was reaching 24th place on the leaderboard for Viva La Resistance: we often rank well on DLC, but that’s the first time we’ve done anything like that on on-disc content. Which, in its own way, is sad, a sign that Rock Band 3 has overshot most of its audience: we did a credible job, but not a perfect one, so I think it must be the case that not many people are doing harmonies. At any rate, if we’re going to rank well on one of the songs, I’m happy for it to be Viva La Resistance, because “Your theocratic neofascist ideology / is only getting in the way of my biology” is my favorite lyric on the disc.

On Sunday, I put in my Pro Guitar practice. I finished the last three Moderate songs: This Bastard’s Life was fun, but the chord transitions were a bit too hard for me (though figuring out what was going on with three-note fragments of chords was interesting), The Killing Moon was useful practice in switching between A and E barre chords on the same fret and had surprisingly fun solos, and Heart of Glass was kind of meh. And then I did the first three Challenging songs, Everybody Wants to Rule the World, Something Bigger, Something Brighter, and Lasso; nothing too exciting there, and I didn’t feel like it was a particular step-up in difficulty. I was glad to have finished six songs, though, and my left hand was letting me know that it felt that I’d put in quite enough practice!

I had Monday off from work, and Liesl and Miranda were out in the morning, so I decided to spend the time doing solo vocals. Mainly going through London Calling: I’d gone through that on the different instruments, but while Liesl and I had sung some of the individual songs, I’d never gone through them all at once. And I’m very glad I did that: the lyrics are amazing, the music is very good, and my chest voice needs the practice. After that, I went through fifteen or twenty on-disc songs, checking off several of the goals in the progress. (I’m now in the top 1% for fan count, with 415 million; also a sad sign of how the game has done, because you only have to be in around the top 5000 people to be in the top 1% of that metric.)

Very pleasant week, in particular I’m quite happy to be finding time for both Pro Guitar and to do Vocal Harmonies with Liesl. Not sure that I’ll finish Hard Pro Guitar in 2011, but if not, it shouldn’t take me too far into 2012 before I move up to Expert.

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VGHVI Minecraft: September 29, 2011

Oct 10 2011 Published by under Uncategorized

Our last VGHVI Minecraft session was our first session since the 1.8 release, and in fact the first time I’d played Minecraft since 1.8 came out. And it was really amazing flying around, getting a different perspective on everything that we’d built; the only downside was that the screen capture key sequence involves hitting shift, which meant that I started falling every time I took a picture.

We all started flying above the temple

Looking down at the underwater train tunnel

Looking down at the shipwreck

The roof of the apartment building

Train running along the cliff

A hearth under glass

As you might guess from those last few pictures, it was raining a lot! Flying above, I saw structures I’d never seen before; that last is an example.

While fiddling with the server settings, I realized that I’d never entered the nether: we’d constructed a portal half a year back, but at that point nether didn’t work properly in multiplayer. That had since been fixed, though, so I entered it and flew around a bit.

Entering the nether

A lake of lava

Looking down at the portal

Next, I decided to travel to new areas, in hopes of finding a mine. So I flew east, across the ocean:

Lines in water - a chunk boundary where the algorithm changed?

Light under the ocean

An underwater lavafall

Eventually, I found a mine, and spent quite a while flying around in it.

Lava in the mine

The lighting in 1.8 seems to be noticeably more yellowish

Minecart tracks

Chest behind lava

Looking down into a pit

Flying through a chasm

Added torches to ravine walls

Hello, Mr. Zombie!

Lots of spiderwebs

Hello, Mr. Spider! (Or Ms. Spider, I suppose.)

I see you brought some friends with you


Bedrock and lava

A lit cave in the distance

The contents of one of the chests

After this, Patrick showed us a project that he’d been working on for the last couple months. The pictures don’t do it justice: you fall down through a long passage and are left in a huge, dark cavern with glowstone torches. He was going for a sort of Japanese teahouse effect.

Teahouse entrance behind train tracks

Inside the teahouse

Looking up at the teahouse roof

After that, I flew around a bit more, looking again at our older structures:

Mega-tree and acropolis at night

Mega-tree from above

Skull mountain and amphitheater

Then I flew to another new area, experimenting with taking pictures through the haze. (If you fly up high enough, the haze becomes overwhelming, it turns out.)

Sunrise through the haze

Sunrise over green ridge

Mountain in the haze

Protuberance on the mountain

Looking down from way up

Strange shapes in the ocean

Miranda decided to build a house in the nether, so I ended up visiting it:

The portal in the normal world

Entrance to the nether house

The architect is flying around

The upstairs room

The library

Another library picture

The music room

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