VGHVI Minecraft: September 29, 2011
Our last VGHVI Minecraft session was our first session since the 1.8 release, and in fact the first time I’d played Minecraft since 1.8 came out. And it was really amazing flying around, getting a different perspective on everything that we’d built; the only downside was that the screen capture key sequence involves hitting shift, which meant that I started falling every time I took a picture.
As you might guess from those last few pictures, it was raining a lot! Flying above, I saw structures I’d never seen before; that last is an example.
While fiddling with the server settings, I realized that I’d never entered the nether: we’d constructed a portal half a year back, but at that point nether didn’t work properly in multiplayer. That had since been fixed, though, so I entered it and flew around a bit.
Next, I decided to travel to new areas, in hopes of finding a mine. So I flew east, across the ocean:
Eventually, I found a mine, and spent quite a while flying around in it.
After this, Patrick showed us a project that he’d been working on for the last couple months. The pictures don’t do it justice: you fall down through a long passage and are left in a huge, dark cavern with glowstone torches. He was going for a sort of Japanese teahouse effect.
After that, I flew around a bit more, looking again at our older structures:
Then I flew to another new area, experimenting with taking pictures through the haze. (If you fly up high enough, the haze becomes overwhelming, it turns out.)
Miranda decided to build a house in the nether, so I ended up visiting it:
Late comment is late but your shipwreck looks like a butterfly. It made me do a double-take, that’s for sure.
Also those lines of water represent where pre-1.8 generation ends and 1.8 terrain begins. It’s a bug, to be sure, but also an interesting way to know when you are in old or new territory.
Huh, I’d never thought of the shipwreck that way!
Silly Dadoo! Obsidian and lava, NOT bedrock and lava! 🙂