Ni No Kuni Status: January 15, 2012
Even though it was a three day weekend, I didn’t play as much Ni No Kuni as I probably should have: I was in a more Rock Band mood instead. (And a little tired on Monday because I was on call for work this weekend.) At least I did play it some, unlike the previous weekend, though, but clearly I’m not going to really make progress through the game until I start playing mid-week. Which hopefully will happen soon: I’ve beaten back the worst of my blog writing backlog, so hopefully I’ll be able to carve out one evening a week to make progress?
Anyways: I spent a bit of time in the town I’d been in, seeing if there was anybody with a job that needed doing; I completed one job, but it looks like I’d found most of the jobs before going to the volcano. And then, as instructed, I went to the southern port. There, I got a crafting pot; that filled the last of the spots on the X-button menu, so I think I’ve got all of the game’s basic mechanics available to me now? (I don’t remember any more mechanics from the manual, though I haven’t gone back to confirm.) I can’t say that I’m super excited about crafting: I’m not in a micro-managing mood. But hopefully I won’t have to worry about it too much. (The game has been very generous about letting me run past monsters if I don’t feel like fighting them and still leaving me adequately powerful to fight bosses.)
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