Ni No Kuni Status, February 12, 2012
Like the last several weeks, I didn’t find time to play Ni No Kuni over the weekend, but fortunately I’d played it a bit in the middle of the week. I went to get on the boat; before that, though, I recruited another party member, a thief named Gyro. And Shizuku retired from battle, preferring to take an advisory role. In battle, Gyro has a distance attack, meaning that all three humans are better suited for the back row; one could doubtless come up with a class/race based reading of that apparent desire to send the Imagines up to the front lines to absorb all the damage…
And then I got on the ship! Which opened up the world map; you don’t just teleport from place to place, you have to control the ship. And right off the bat, we ran into a big storm, which forced us to change plans, going to a resort casino city to stock up on fireworks ammo or something. The down side of that trip was that the seas are full of wandering monsters, and, unlike, land, you can’t see them in advance to avoid them. Not quite Skies of Arcadia levels of annoyance, but not great, either.
I was being sloppy and had my first full-party death during this process. It turns out that the game revives the whole party with full HP/MP when you restart after a death; I like that decision, and it’s keeping in character with the game’s generally quite forgiving nature.
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