I’m planning to focus on new decks here, but I enjoyed my Nasir deck enough that I still haven’t taken it apart. So here it is, as of the last version I played with it:
Nasir (45 cards)
Nasir Meidan: Cyber Explorer
Event (9)
- 1 Diesel
- 2 Net Celebrity
- 2 Quality Time
- 2 Sure Gamble
- 2 Test Run
Hardware (13)
- 3 Clone Chip
- 3 Cyberfeeder * * *
- 3 Dyson Mem Chip
- 2 Plascrete Carapace
- 2 The Toolbox
Resource (13)
- 2 Armitage Codebusting
- 3 Order of Sol
- 3 Personal Workshop
- 3 Underworld Contact
- 2 Xanadu ** **
Icebreaker (6)
- 1 Battering Ram
- 1 Crypsis
- 1 Deus X
- 1 Femme Fatale *
- 1 Garrote ***
- 1 Gordian Blade
Program (4)
- 1 Cloak
- 2 Parasite ** **
- 1 Paricia
I’m a very traditional Netrunner player: honestly, my taste in icebreakers hasn’t really evolved since the core set. So I’m sure there are other people out there with Nasir decks that use all sorts of specialized icebreakers in fascinating ways. But I’m doing things in a much more straightforward way: I want to use Nasir’s powers to get out a strong suite of standard icebreakers, and I want enough recurring credits that I’ll actually be able to use those icebreakers even after potentially losing a bunch of money.
The key card here is Personal Workshop, of course: that gives me something useful to do with the credits that I would lose when encountering newly rezzed ice. In fact, those credits turned out to work so well that I bumped up the cost of programs (adding Garrote in particular, though I’m not 100% convinced that was a good idea): I’ve never gotten out my Toolbox so smoothly in any other deck. I’ll mulligan if I don’t have either a Personal Workshop or Diesel / Quality Time.
Order of Sol was the most surprisingly useful card in this deck: I go broke in this deck all the time, so that helps me bounce back. In fact, I ended up frequently trying to go broke on the corp turn as well, so so I could get twice as many credits: if I had more than a credit or two in my pool, that’s not worth it, but if I end my turn with a single credit, then I can spend it on the corp turn to take a counter off of something in Personal Workshop, and that’s free because Order of Sol replenishes it immediately.
I ended up using Dyson Mem Chip as my non-console memory: they’re cheap enough in this deck, and there are a decent range of corp decks where the link is useful. And that in turn suggested that I should use Underworld Contact as a source of money: Nasir starts with one link, so it triggers when I either have my console or a single mem chip.
Xanadu obviously synergizes with Nasir.
In earlier iterations, I had Self-Modifying Code in here as well, but I was had a small enough stash of money most of the time (and expensive enough programs!) that the two credit cost made a difference. So I decided to focus on card draw plus Test Run to get cards out of my deck, and Clone Chip to resurrect them from the trash if they were destroyed or if I drew too much. Having only one of each icebreaker is potentially dangerous, but in practice that’s been okay, and Crypsis / Femme Fatale / Deus X give me a bit of wiggle room as well.
Battering Ram is, obviously, not a very popular icebreaker; the reason why it’s here (other than the fact that it’s in faction) is that you can bump the strength before losing the credits. You can do that with Gordian Blade, too: otherwise, I’d be tempted to put in Torch.
And, obviously, there are tons of recurring credits. Mostly for icebreaker use, to give me a prayer of making it through even after losing lots of credits, but Net Celebrity can be used for anything (in particular, for Personal Workshop) and Paricia increases the chance that I’ll be able to trash stuff at the end of the run.
Parasite has an extra non-obvious use in this deck: the worst case for Nasir is hitting strength 0 ice, but if I’ve got a Parasite in the trash and a Clone Chip on the board (or on my Personal Workshop), then I can destroy a Popup Window before encountering it, which means that I don’t lose my credits.
This is probably the tightest deck I’ve ever built: I can point at basically every card in the deck and say “there’s a really good reason why this card belongs in this specific deck”, and it’s small enough and has enough draw that I actually get to play those cards. And it did reasonably well: it’s not a top-tier tournament deck, but none of my decks are ever top-tier tournament decks, I’m not good enough at building them! The main tournament downside is that it’s mentally absolutely exhausting to play: you have to do so many more calculations when playing this deck than when playing other decks. I did contest math when I was growing up, and playing a Netrunner tournament with this deck actually tires out my brain more than math contests did.
I’m actually thinking of resurrecting it: my Valencia deck has not been doing so well recently, so I’m thinking I’ll bring this deck to regionals, partly because I enjoy it, partly because it’s probably slightly better than my Valencia deck, and partly because, as one of the weaker players at regionals, I figure doing a weird deck is good, because it will increase the variance. (Whereas good players want to shrink the variance of their decks.) I’m planning to swap in Study Guide as the code gate breaker: I’ll gradually be able to bump up the strength using spare recurring credits (icebreaker-specific ones work fine there, I don’t need generic ones), so I’m hoping that, a few turns after it goes down, it will end up being stronger than Torch with me having spent many fewer credits that wouldn’t otherwise have been wasted in the process.