GRNDL, v. 2
As noted in the prior version of my GRNDL deck, I thought I was playing it wrong, and I also needed to fix the ice. Amazon Industrial Zone wasn’t a good idea as Blackmail protection, so I got rid of it and added two copies of Elizabeth Mills. I got rid of PAD Campaign and Shell Corporation, and added in a Capital Investors. And, also I got rid of Corporate Town. And, ice-wise I got rid of Hadrian’s Wall, one Ice Wall, and Swarm, and added in a Builder, two Enigmas, and a Nebula.
Capital Investors was a bad idea, though: I wasn’t going to protect it, and it doesn’t make enough money in the short term, so I replaced it with a couple of copies of Melange. And I got rid of both copies of Builder and added in a Quicksand.
Here’s the result:
GRNDL: Power Unleashed
Agenda (10)
- 2x Corporate War
- 1x Government Contracts
- 1x Hostile Takeover
- 3x Oaktown Renovation
- 3x Project Atlas
Asset (7)
- 2x Elizabeth Mills
- 2x Jackson Howard • •
- 2x Melange Mining Corp.
- 1x Shattered Remains
Operation (13)
- 2x Aggressive Negotiation
- 2x Hedge Fund
- 1x Midseason Replacements ••••
- 3x Restructure
- 3x Scorched Earth
- 2x SEA Source •• ••
Barrier (9)
- 2x Fire Wall
- 2x Ice Wall
- 2x Meru Mati
- 1x Quicksand
- 2x Spiderweb
Code Gate (4)
- 2x Enigma
- 2x Wormhole
Sentry (5)
- 2x Archer
- 2x Nebula
- 1x Taurus
Multi (1)
- 1x Orion
10 influence spent (max 10)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to The Underway
I brought it to a tournament; it went 1-3, and the one win was against a new player who mad some basic mistakes that let me flatline him quickly. It was too slow, and ultimately didn’t have a non-flatline winning condition; I did pretty well on money in several of the games, but my opponents reacted appropriately by getting even more money; that, combined with Film Critic, meant that I couldn’t either flatline them or keep them out.
I suspect that I’m not playing it optimally, but I also suspect that I’m building decks wrong: this one feels too conservative, too slow. I’m thinking that I should spend some time playing good net decks, to understand how a good deck plays (following this advice); hopefully that will give me a better idea of what a good deck feels like. (And it will improve my play at the board, too: if I’m losing, then it’ll be the fault of my play, not of my decks!)
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