VGHVI Minecraft: October 29, 2015
In the October Minecraft session, I continued building out the cave that I’d been working on in September. I’d been vaguely thinking that I would build a room on the other side of the water from my earlier room, but there really wasn’t a good space there for a room; while figuring that out, I decided to at least build a passage from the right side of the water (if you’re facing up the waterfall to the entrance) to the left side.
The left side was somewhat lower; I decided the best way to connect the two was to dig a passage through the rock behind the waterfall.
I still wanted a room, though; I’d been digging through a fair amount of stone, so I wondered if I could fit a room in there, with a glass front that you could use to look out through the waterfall.
At this point I had to deal with Minecraft fluid dynamics. I tried various locations for the cutoff, and I was frustrated by the fact that, as far as I can tell, adding a block and then remove it can permanently alter the water flow. So, while I don’t think the front of the room stuck out more than had been there before, the water didn’t flow as gracefully as I remembered it.
Once I had the outlines fixed, I added some more decor.
With that finished, I needed to figure out how to use the space at the bottom of the stairs. The part next to the water was pretty narrow, so while it made a nice viewing area, it wasn’t going to turn into a room. But when I turned around and faced the back wall, I realized that there were a series of passages there that I could turn into a wide, graceful set of stairs that ended up curling back to the water, beneath the new viewing area.
At the bottom of the stairs was a lovely little pond. If I’m remembering correctly, the dirt was already there, but I added the grass. And then if you follow the water along there, you’ll see where it starts connecting back to the end of the waterfall.
That’s what I spent my time on; Pat was also there, and he finished detailing his pyramid:
Then he followed me to my cave, stopping off at the fort (which I think we’re calling Pinetown?) to make sure villagers were doing okay and rescuing some golems from the water.
After looking at my cave, he poked around a bit in the surrounding terrain, and found some places where he’s considering building next.
I’m not entirely sure what I’ll do next, but I think I’ll continue with the cave: I suspect that there are more spaces that are worth paying attention to, and for that matter some of the spaces that I mentioned above could probably use some refinement. I’m also going to look up and see if there’s scope to do something interesting there, with bridges crossing the space.
[…] then I wandered around a lot below the area I’d been working on in October. And, I will say: those are some good caves there. They don’t necessarily show up well in […]