Archive for the 'Uncategorized' Category

Ni No Kuni: December 11, 2011

Dec 11 2011 Published by under Uncategorized

I was busy this weekend, and I felt like spending my free time reading and playing music, so: no Ni No Kuni. Fortunately, I’d played a bit mid-week, so I have a little bit to report, but not much.

Specifically, at the end of last week, I’d just talked to a girl in the first world. I went and talked to her father next, who had gotten possessed somehow; I first fought the monster that was possessing him (the only battle I’ve done in the first world) and then, with the help of his wife, gave him a “kindness” heart piece.

After that, I went back to the girl, and gave her a “courage” heart piece. She’d been staying in the house, but I guess there was nothing physical wrong with her, just something mental wrong with both her and her father? At any rate, with that healed, I went back to the second world, and gave the girl there a courage heart piece as well. She got better, and decided to join my party (together with her Imagine). Her name is Maru, and she’s a healer.

Her father taught us some spells, and told us to go to a volcano. I wandered around town a bit, helping people, but then headed out of town to the volcano, saving right outside it.

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Rock Band Status: December 4, 2011

Dec 06 2011 Published by under Uncategorized

Lots of Rock Band this weekend. On Saturday, I decided to give Pro Bass a try; I jumped in on Expert, on the theory that, on the non-pro versions, Expert Bass is probably a little easier than Hard Guitar, and that proved to be the case for Pro as well. So I ended up going through all 11 of the Warmup songs, and the first 3 (I think) of the Apprentice songs.

So they were obviously easy enough that I didn’t feel compelled to play most of them multiple times (and I got a full combo on one and a 625-note streak on another), but they were fun! My ears weren’t always doing a great job of picking out the bass lines from the music; so while I was more aware than I normally am of harmonic changes, how they expressed themselves was occasionally a bit surprising. And this being Expert there were some bits requiring more dexterity than I could comfortably do: Werewolves of London had these cute little flips, and there was another song (I’ve forgotten which) that was tremolo-heavy. In general, I enjoyed playing single notes (instead of chords) without the ostentation of guitar solos, and I’m planning to continue with this for a while.

I also took a swing at a few of the Expert Pro Guitar lessons: I certainly need to improve my technique.

Saturday evening, Liesl and I went through several recent DLC songs, with her on non-Pro Bass and me first on non-Pro Guitar, later coming back on Pro Keys. And it was all great music: the Stevie Wonder DLC is absolutely one of my favorite DLC packs (I was going to say my single favorite, but on reflection London Calling clearly has that title, and there may be others that rank with Stevie Wonder), but I also enjoyed the other songs quite a bit. Specifically: “Galactic Love”, by New Nobility; “Frankenstein Teaser Trailer”, by Richard Campbell; “Welcome to the Black Parade”, by My Chemical Romance; “El Monstro”, by Dance for the Dying; “Break Me” and “Pretty Boy”, by The Irresponsibles. If you’re looking for DLC, I recommend all of those: not a dud in the bunch, some very good indeed, and I really wish “Welcome to the Black Parade” hadn’t been released before Pro Keys was available.

And today, I played my first songs on Expert Pro Guitar, which was awesome! Living In America’s main difficulty was that I found it hard to jump from an open E power chord to a seventh fret power chord: my fingers still can’t quickly hit chords quite as firmly as I’d like. Also, while I’ve been working on my alternate strumming, it’s less regular than I’d like. And the other interesting thing about that song was the different sounds that it makes: the game represented some of that difference by telling you to mute some of the chords, but my guess is that the game uses muting to represent a range of techniques. I could be wrong there, and certainly I need to spend more time experimenting with producing different sounds out of the amp. (I played through the song maybe six times, half muted and half amped.)

And I had as much fun playing The Hardest Button to Button as any other time I can remember with the game. (Which is saying something!) Nothing fancy, which combined with enough repetition to mean that I could learn the bits; but there was also enough variation to keep me on my toes. Some amount of arpeggiation; some amount of power chords; and a couple of variations on power chords, with it having you extend your finger over an extra string on one barred E power chord and having you occasionally dip over to an open E between barred A power chords.

That song, in particular, was quite a lot of fun to play while plugged in. Normally, I’m sight reading for significant chunks of most songs; but with that one, once I’d gone through it a few times and was used to the harmonic shifts in the song, I knew what to do everywhere, including bits where they switched things up. And hearing what those varied power chords sounded like was quite instructive: e.g. the sharp note that you get by extending to a fourth string gave me quite a bit of motivation to strum precisely enough so that I’d hit the bottom four strings without accidentally strumming the fifth string. Muting strings to cut off notes was also important; it’s something that I’d been doing instinctively, but I played around with it a little more consciously, including seeing how it felt different with both the right hand and the left hand.

After I’d played through it plugged in several times, I went back to playing through it muted to see if I could get a good score; I did (5 stars, 309th place on the leaderboards), but it felt very odd indeed playing without hearing my strings. Incidentally, I’m barely in the top 1% on Pro Guitar now, and finishing eighteen Pro Bass goals put me comfortably over 500 million fans.

I’m not planning to play through every song on Expert Pro Guitar; and I hope that there will be songs that I like enough to want to focus on them for quite a while. (I bought a bunch of Pro Guitar DLC upgrades yesterday, too.) But certainly today was an auspicious start to that experiment.

(Not much to report on the Musical Offering front: I played a couple of times, but in general evenings this week I wanted to spend hanging out with Zippy instead of practicing piano. I’ll get back to that, though!)

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Ni No Kuni: December 4, 2011

Dec 05 2011 Published by under Uncategorized

Very little to report this week. On Tuesday, I went through a dungeon on the way to the next city; I had to do more spells, including a few where I ended up trying several of the ones in the book before I happened across the correct one. (I think that wouldn’t have been necessary if I’d been more fluent in Japanese and/or had been paying more attention.) I got another Imagine in that dungeon; this one hatched from an egg.

And this weekend I was in a more Rock Band-y mood than a Ni No Kuni mood; I entered the city, and found the person I was supposed to talk to; he claimed not to know magic, but his assistant reminded me of somebody in the first world. So I went back there, and talked to her briefly, but I needed to cook dinner so I didn’t finish that task.

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VGHVI Minecraft: December 1, 2011

Dec 04 2011 Published by under Uncategorized

Pictures from this month’s Minecraft session (which really is the November one, we just pushed it back a week).

As has been the case in recent sessions, I mostly spent the time flying around, seeing what the new terrain is like. But first, some miscellaneous pictures:

Cow on the beach at night

Digging through to the nether roof

Lava arrow

I think that lava arrow is natural rather than constructed, but it actually does a pretty good job of pointing back at the portal.

Roger found a nice cliffside with jack o’lanterns:

Faces on the pumpkins

Better view of the waterfall

And Mattie was amused by the chicken that had wandered into a cave that Jonathan had explosively excavated several months back:

Chicken in cave

Looking up from the bottom of the cave

Now a bunch of pictures from my wandering. There were some quite sudden chunk transitions as old rendering algorithms and new rendering algorithms clashed, here’s one of my favorites:

Cliff glitch

Side view of cliff glitch

This was the first time I’d seen swamps, I think, and they’re rather lovely.

A swamp

Swamp at nightfall

Moon rising over swamp

Some more random pictures from the wandering:

Lava in a cave trench

I just took this one because of the message on screen

Sunrise way up high in the sky

A village I ran into

Now, back to glitches: here’s one that led to a cave being connected directly to the ocean.

Inside the cave

Closeup view of the water

View into the cave from the outside

And more glitches, include a rather charming old-fashioned floating island, followed by some non-glitch environmental pictures:

Square island corner

Cows next to glitch cliff

Floating ark

Island in mist

Strange moon

I’m still mostly blocked on construction projects, but when I found that swamp area again, I thought I’d make a little house in it. Miranda made fun of the small size of the house, but I think it’s kind of cute; I’ll have to come back again during the day to see how well it fits into the surroundings.

Green patch in the swamp

Swamp house

Looking out from the house

The house is lit up

As is usual, however, Patrick and Miranda were not at all blocked on construction! They decided to build a rather amazing Ice Palace on top of the ocean ice near the spawn point, right above the underwater train tunnel.

My first view of the ice palace

A decoration on top

There's a chicken coop in the back; here's the top view

And here's the side view

When I came back in the day, I found that the palace had turned into a meditation on the nature of captivity:

Distant view during the day

Closer view during the day

Imprisoned snowman

Please, let me out!

The chickens are happy with their prison, however

The middle of the palace, including a squid swimming between the palace and the tracks

When I came back the next night, Miranda had decided to expand the imprisonment theme with some pigs (with the flames from the spawners adding to the gruesomeness!); first, though, some pictures of other additions:

View of the front at night

A tree grows in the middle of the palace

Building a pigpen

Roast pork!

Side view of pigs

Eggs to go with the bacon

(I’m not sure that Miranda has the same interpretation of the imprisonment theme as I do; she’ll doubtless chime in below. I think it works rather well, though.) And some last pictures as dawn breaks:

Sunrise over the palace

Sun and the palace tree

Shapes in the distance

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Rock Band Status: Finished Hard Pro Guitar

Nov 28 2011 Published by under Uncategorized

As expected, I finished Hard Pro Guitar this week. Which was great! I’ll go into details more on my main blog, but, for the record, the last four songs were: 25 or 6 to 4, whose solo was interesting enough solo practice; Llama, about which I have nothing good to say; Beast and the Harlot, whose main positive feature was that it wasn’t Llama; and Roundabout, which defies description. So, not my favorite group of songs, but really that’s my fault: we’re clearly well past my level of competence even on Hard, especially at the solos. It will be refreshing to go back to the easier songs: even with the switch to Expert, I imagine I’ll find more in those songs that I can play well.

My other musical project has been the Three-Part Ricercar from the Musical Offering. Which is now at a state where I’m not making stupid mistakes, but I could stand to improve its musicality. And, frankly, I could use help with that: I am sorely tempted to fly to Paris to beg a lesson from my harpsichord teacher. (Well, maybe I’m sorely tempted to fly to Paris for other reasons. But still!)

I decided to keep the Three-Part Ricercar in my fingers, but to mostly move on to learning the notes for the Six-Part Ricercar. Which has been interesting so far, though clearly I’ve got a lot of work ahead of me. But then a funny thing happened today when I went back to the Three-Part Ricercar: my ears did a much better job than they had of parsing out the different voices! So, all of a sudden, improving the musicality of the piece doesn’t seem nearly as out of reach: I like the way it sounded today a lot more than I had, and I’m really looking forward to playing around with different possibilities.

Good times. And my throat is feeling better, maybe we’ll get back to harmonizing next week?

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Ni No Kuni: Finished the First City

Nov 27 2011 Published by under Uncategorized

I increased the volume of my Ni No Kuni playtime this week: I’m trying to treat it as the current game I’m playing rather than as Japanese study, which means that I play it when I have (non-Ascension) gaming time in the middle of the week instead of segregating it to the weekend. I’ve actually been fairly busy with other projects this week, so I still only played it twice, but that’s more than in previous weeks, and the weekend play session was several hours long.

When I stopped last week, I’d just entered the first city, after giving somebody a heart piece: he was lacking in “やる気”, which means something like willpower or motivation. And, when I entered the city, I found other people with the same problem, including the king. (Who was a sort of cat person, as were many but not all people in the town.) Before they would let me talk to the king, I had to do some fetch quests, but eventually I got to talk to him, and had to figure out what was wrong; at somebody’s suggestion (I think it was a sort of wise woman person, but it might have been Shizuku?), I went back to the first world to find the king’s twin in that world, to see if I could get an idea of what was wrong.

There wasn’t much going on in the first world; I assume I’ll eventually drag back another party member from there, but not this time. The king’s twin turned out to be a cat, who liked having its ears groomed; when I went back to the second world, it turns out that the king’s “earpick” had gotten stolen. So I was supposed to go into an underground sewer system to get it back.

Outside the sewer, I ran into a boy who was planning to go in there. I told him he wasn’t up to it, but he showed me his Imagine; after realizing that I was a magic user, he decided to give me his Imagine instead. So I guess acquiring each Imagine is going to be a special event of some sort? When I fought my first battle, I still only had my old Imagine in my party (along with Shizuku and myself), but my old Imagine was vulnerable to a water attack that the first monster had, so the game showed me how to swap party members mid-battle. I think (but I could be wrong) that you’ll always have three people in your party: yourself, one Imagine, and one non-Imagine; I stuck with the other Imagine through this dungeon.

Which was noticeably longer than the first dungeon: more monsters, and the monsters weren’t as much pushovers. So I had to heal several times, use healing items (both for HP and MP, the in-game item description turns out to say what each item gives you even though the Magic Master is silent on that), and use some crystals in the environment that give you a one-time partial refill on one of those. Monsters respawned more frequently than I liked, and I ended up running past them some of the time. There were two very minor puzzles, and one chest that I wasn’t powerful enough to open; the boss didn’t present any particular difficulties.

After that, I gave the earpick back to the king; that helped, but he was still lacking in motivation, so I had to find another heart piece to give him. That put him back to normal, and he gave me his magic staff; I’d hoped it would let me open the chest in that dungeon, but no dice. I then wandered around town trying to find more people to help; one ghost gave me a bit more of a tutorial in using the Magic Master (including an artifical alphabet it uses in a couple of places), a few more people needed their will restored (and I couldn’t find a heart piece for one of them), and one person only talks to cats, so I’ll have to come back to help that person. I also unlocked the ability to use stores and change people’s weapons.

I think I’ve done everything I can in the city, though there are three loose ends; I’ve been told the next city to head off to, so that’s what I’ll do next week? It continues to be a pleasant enough game, with more of a mixture of different types of things to do than I’m used to in a JRPG. The Ghibli charm has worn off to some extent, however: still nice art (and the king from this city was very reminiscent of The Cat Returns), but it’s been a while since I’ve heard a piece of music that made me sit up and take notice, and the characters and plot aren’t giving me a strong Ghibli vibe. I’m still quite happy to be playing the game, for both aesthetic and didactic reasons, but I’m not quite as excited as I was when I started.

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Rock Band Status: November 20, 2011

Nov 21 2011 Published by under Uncategorized

On Saturday, I finished off some lose ends: I did the Expert Vocals hall of fame challenge, as well as a couple of other random challenges. (What a Diva! and the Rock Band 1 one.) The only hard bit in the hall of fame challenge was Good Vibrations, which manages to be both above and below my range, but there were more than enough other songs that fit into my range (though I did shift Rainbow in the Dark up an octave) to make up for that.

My throat was feeling pretty raw from drainage, so instead of singing with Liesl after that, I decided to switch over to Pro Guitar. And I felt like I’d run into a brick wall there, I just couldn’t do anything. Only when I was at dinner did it dawn on me: I’d probably left the difficulty at Expert, so no wonder I couldn’t play the songs!

And, indeed, when I came back the next day, that proved to be the case, and they were all much more tractable on Hard. Free Bird was quite a lot of fun, and could be good practice for scales; Rainbow in the Dark isn’t my type of music at all, but I enjoyed the repeated bit rather more than I expected. Caught in a Mosh is probably my least favorite song on disc—I’d been thinking that Du Hast had that honor, but now I’ve changed my mind. (Though even there I enjoyed the fingering challenges outside the solo.) And Crazy Train was interesting because it took me four tries to get the third star: there’s one repeated sequence with unusual chords where I kept on either missing the fingering or playing the wrong strings.

Satisfying week, and only four songs left to go: I’ll finish that over the long weekend with room to spare. Which means that it’s time to think about what to do once I finish Hard Pro Guitar.

As to making music outside of the game: my plan of record has been to try to practice alternating strumming, 風の丘, and the Three-Part Ricercar from the Musical Offering every day. I’ve been doing the alternating strumming rather reliably; it’s amazing how much a difference just putting in a couple of minutes a day makes. I haven’t been working on the Three-Part Ricercar every day, but more than enough to make a difference: in fact, now it’s getting to a state where my fingers generally do a quite good job of getting the notes right, so I need to switch from what to play over to how to play. Not so easy, for the first time in ages I wish I had a teacher to help me with that. Still, I’ll keep on working on it for a while, and then probably switch to something else on the piano.

風の丘, however, is not going so well. I enjoy playing it, but I’m finding it surprisingly hard to memorize; I could probably succeed at that, but I really would need to practice it every day to do so, and I’m not making the time for that. And, upon reflection, I’m happy enough with that decision: I’d rather spend that time focusing on improving my piano playing. Also, as I move up to Expert Pro Guitar, I’ll have many more opportunities to focus on really learning individual songs on the guitar. So: it’s been fun, but time to move on.

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Ni No Kuni: First Dungeon

Nov 20 2011 Published by under Uncategorized

I went through the first dungeon in Ni No Kuni today. Which started off with a justification for the presence of chests littered around; I can’t remember the details (indeed, I’m not sure I figured out the details), but surprising to see. Monsters turn out to be visible, and somewhat hard to avoid; they weren’t too dense, though, and while battles occur on a separate screen, the transitions into and out of battles were mercifully fast. The battles were also quite short, and quite easy: by the end of the dungeon, I mostly stopped using magic, and that worked out just fine. (My Imagine turns out to be rather good with a sword, incidentally; Shizuku has some sort of special defensive technique, though I only used it on the boss battle.)

It also gave me a tutorial about using consumable items; at the time it gave me that tutorial, however, all my stats were full, so I didn’t actually try out the fluffy bread item. I know it’s some sort of restorative, but I don’t know if it restores HP, MP, or both; and the dungeon was so easy that I didn’t have any reason to use that (or any other) item during it, and while the magic master book talks about items, it doesn’t seem to go into more details than saying it’s a restorative.

I ran across a magic chest at some point that I had to use a new rune to open. For the first time, the game didn’t tell me which rune to use; fortunately, I didn’t have to go too far before running across “アンロック”, which I realized meant “unlock”.

Very short dungeon, despite which I leveled up all the way from level 2 to level 5 during it. And that was before the boss battle; for the boss, they made more of a deal about pointing out weaknesses (turned out to be weak to fire, which is of course my only offensive magic spell), and the boss had an attack where party positioning mattered, since party members who were behind somebody didn’t get hit. I got some sort of special item from the boss battle, I don’t know what’s up with that. And in general there’s clearly a generalized rock-paper-scissors mechanic here—the monsters were all labeled with some sort of type icon, though the game hasn’t yet emphasized that.

After the boss battle, I wandered around the overworld for a bit. I found a few chests, and monsters were thicker on the ground than I liked; eventually, though, I started running away and realized that I didn’t have to fight most of the monsters if I didn’t want to.

Then I went to the closest city (which Shizuku had told me to go to); but the gate was closed, the guards weren’t letting anybody in. I talked to one of them, and something was wrong with him; I forget the details, but there was some mental characteristic (concentration?) that he was lacking in. I was told to talk to the other guard, and then cast a new rune (“heart piece”); something appeared on the screen in my inventory corresponding to the thing that I’d gotten from the tree last week.

So I guess that wasn’t a potion: looking at it more closely, it’s a list of mental characteristics. Then I went back to the original guard, and cast a “heart cure” rune; he went back to normal and opened up the gate. The heart piece disappeared from my inventory, but I see a bunch of different slots there with different mental characteristics, so clearly there’s some sort of mechanic where I’m going to be restoring people to their mental health.

I saved when I entered the city; looking forward to exploring it next week!

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Rock Band Status: November 14, 2011

Nov 14 2011 Published by under Uncategorized

This weekend was a three-day weekend and Liesl and Miranda were out of town, so I expected to spend quite a bit of time playing Rock Band. In fact, I was thinking I might end up finishing Hard Pro Guitar—going through 15 songs in 3 days wouldn’t be particularly difficult if I decided to focus on that—but, as it turns out, that’s not what I was most in the mood for. Instead, I took advantage of the empty house to sing alone, without worrying how much I was butchering the songs.

So I went through the remaining songs (four tiers) on the disc in Expert Vocals. Which was a lot of fun; one side effect of going through the on-disc content instead of cherry-picking songs is that I spent more time in my chest voice than I had been, and that’s okay. And Expert is proving surprisingly easy; I’m not sure how much I’m getting better and how much is due to having no-fail mode turned on, but it also wouldn’t surprise me if the error bars were noticeably wider than in earlier games in the series.

Of course, difficulty in Vocals is such a different thing than for the instruments proper: so much depends instead on how the song matches my range. The Impossible songs really were noticeably more difficult, but I couldn’t see much of a difference between the other tiers. Getting 5 stars was never a surprise, though it didn’t happen most of the time; gold stars were a surprise, and while I did finally manage to get 100% on one of the songs (25 or 6 to 4), I still haven’t managed that a second time.

After one of those vocal bouts, I took a look at the challenges and decided to give a keyboard challenge a try. It was only after I’d bought the necessary DLC that I realized it was for regular Keys instead of Pro Keys; I’d stayed away from that in the past, but I figured I might as well give it a try this time. Fun enough, I can imagine non-pianists might enjoy it rather more than Pro Keys, but I found the song just as easy and quite a bit more interesting when I took a swing at it on Pro Keys.

Despite my Vocals focus, I did put in my Pro Guitar practice, going through seven songs. Just Like Heaven was super fun, including when I played it plugged in; no idea why it was labeled Nightmare. Light My Fire was good barre chord practice with a pleasant solo, I enjoyed it as well but didn’t feel I did as well as I should have. Cold as Ice was the last of the Nightmare songs; in general, I enjoyed that tier rather more than the Challenging songs, which surprises me somewhat.

And then I did the first four Impossible songs. I don’t know why I wasn’t looking forward to playing Crosstown Traffic, but there were some really fun riffs there. Big Country was pleasantly melodic, centering on finding the correct hand location and then noodling around. Bohemian Rhapsody was quite bare, though what’s there was pleasant enough; it seems like there must be a lot more notes on Expert. And my main takeaway from Dead End Friends was that the Impossible songs are relatively melody-heavy, but that I’m not finding that as off-putting as I found solos in easier tiers. (But I’m also not putting in the effort to learn the melodies!)

So: seven down, eight left to go. I’m pretty sure I’ll split the remaining eight over two weekends: they’re hard enough that going through all eight would take quite a lot of time, and I doubt I’ll choose to do that. Certainly I’m making reliable enough progress that I won’t feel like a slacker if I split the remainder over two weeks. And that will leave me with a bit of time to go through the Vocals Hall of Fame challenge, too.

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Ni No Kuni: Made it to the Second World

Nov 13 2011 Published by under Uncategorized

Last week, I’d gotten to where it looked like the real story was about to kick off (and where the game was about to start looking like an RPG). Which proved to be mostly true, though there was a bit more work to be done in the first world: I had to be given the Magic Master book, wander around a bit, and cast my first rune, a gate to bring me to the second world.

Which, indeed, the game cartridge doesn’t tell you how to draw: you have to look it up in the book. (Though I imagine it’s not hard to find instructions online.) So yeah, the book does serve as a form of copy protection. Once you’ve drawn a rune, though, the game remembers that: so far, I’ve had to draw four runes, namely the gate, a fireball, a healing spell, and an Imagine-related rune, and the middle two are now selectable from within the combat menu without me having to draw anything. So Okami this is not.

Anyways: I made it to the second world, wandered with Shizuku through a forest for a while, and encountered a talking tree. There, I had my first couple of battles: standard turn-based RPG stuff, with a position system so the front row gives and receives more damage. I also got my first Imagine, and I don’t quite understand how those work: I’d assumed that I’d capture them, but when I cast the appropriate rune, the creature kind of teleported out of my heart somehow, and apparently was completely unconnected to the monster I’d just beaten. So now I have one Imagine, and I have no idea how I’ll get more; it also turns out that they fight alongside me in battle like regular party members, I don’t know how that’s going to end up playing out once I have a lot more options. (Judging from the Magic Master, there are 88 different Imagine types, each of which looks like it has three evolved forms; and the manual shows at least two non-Imagine party members to come.)

The tree also gave me some sort of potion; it made a big deal about it, and it’s important enough to have its own slot in the menu, I should figure out what’s going on there. There’s also a place in the menu to look after your Imagines; I went and petted mine, but that’s all I’ve done so far.

After leaving the tree, I went to the edge of the forest until I hit the next save spot; it looks like it was outside a dungeon, and I didn’t feel like doing that today. (It’s been more of a Rock Band-y weekend.) Still, I’m glad that the game is getting underway; and I’m also glad that the language is still not proving to be too much of a barrier.

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