Archive for the 'Uncategorized' Category

Pro Guitar Status, August 14, 2011

Aug 14 2011 Published by under Uncategorized

I took a couple of weeks off from practice: I was busy playing board games two weeks ago, and I was at Def Con last week. (I did play once at work, which was a helpful reminder that I should give Pro Bass more of a try as well.) I was busy this weekend, too, but I really need to put in the time to avoid backsliding, so I went through four songs on Saturday.

Last time, it became clear that I needed to work on my alternating strumming; I’d put in a bit of time on that with the guitar unplugged, and it started going better almost immediately. I wanted to find out how much of an effect that had had in game, so I went back through Rock Lobster; before, I’d only managed to successfully finish one of the training segments, but this time I managed to finish all but one of them! So clearly my practice had had an effect; I still don’t feel particularly comfortable with alternating strumming, but I’m at least capable of doing it not completely incompetently, and I’m sure I’ll get better as I keep going. (Especially if I continue to practice it outside of game; incidentally, the string mute really does interfere with alternating strumming, I think.)

I can’t remember too many other details of my experience this week, other than that Get Free was a good match for my current skills. I didn’t make it through quite as many songs as I would have liked; and it’s a bit unfortunate that the two Apprentice songs I have left, Antibodies and Du Hast, are probably my least favorite songs on the disc. Though the mercy there is that the reasons why I dislike them aren’t because of their Pro Guitar parts…

I’m looking forward to moving up a tier of songs next week!

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Ascension

Aug 13 2011 Published by under Uncategorized

I wanted a board game to play on the way to Def Con, so I got a copy of the iPad version of Ascension. Which certainly did its job of amusing us while traveling, and I’ve dipped into it a reasonable amount since then. (Zippy has had several achy nights recently, and Ascension is a nice way to pass the time while cuddling with him.)

I’m still trying to figure it out, though I’m slowly getting better. For a while, it seemed like I had a greater than 50% success rate playing against one AI but a worse than 33% success rate playing against two AIs; this suggests to me that I’m okay at executing on a fixed long-term plan but not very good at adapting to changing circumstances? (Both because you see fewer cards in a larger game and because more changes on the board between turns.) Recently, though, my success rate on matches against two AIs has increased; part of that is that I understand Mechana Constructs better (I’ve started to think of them as monsters that you can beat with the non-attack currency), and also maybe I’m getting a bit better at dealing with different scenarios in the start of the game? Or it could just be luck of the draw…

I’m still trying to figure out the start of the game, though: I like 5/3 starting hands much more than 4/4 starts (and the difference seems more pronounced and more banal than the difference between 4/3 and 5/2 starts in Dominion), and in particular I’m not at all comfortable with either being flooded with Heavy Infantry or with avoiding them and leaving points on the board during the opening. I’ve gotten a lot more comfortable with trashing cards from my hand (these days I generally actively seek out cards that let me do so, possibly more so than is wise), but I’m not very good with cards that let you trash something on the board.

That latter bit also relates to an effect of playing on the iPad: I don’t pay nearly as much attention to what my opponents are up to as I do when playing games with physical cards. Definitely a drawback, though it got a lot better (when playing against humans) when we changed our seating arrangement so we could all see the machine instead of passing it along a row.

Glad to have bought it, glad to have it around, but right now I’m thinking I like Dominion a fair amount more. But, sadly, there’s no iPad version of Dominion, so I’ll make do with what’s available.

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Minecraft: South Station

Aug 03 2011 Published by under Uncategorized

Last time, I’d laid down track to my other house; now it’s time to build a train station!

The site for the station

After some pacing around, I wasn’t sure what I wanted to do with the station. But I’d always planned for it to connect with an eventual second floor of the house (which didn’t even have a ceiling yet for its first floor!), so I decided to start there. I’d already built stairs running up the back of the first floor through the hill near the train station; I dug another corridor next to them, and started putting blocks in place to form the second story.

Trying out options for the roof line and the second story

The first floor now has a ceiling

Eventually, I decided that the second story would be smaller than the first story, with a balcony around most of it, to ease the transition with (most of) the surrounding area.

Putting the balcony fence in place

Starting work on the walls of the second story

The side of the walls near the sand

A view of the moon through the corridor from the second floor to the train station

I decided to put a flat dirt/grass roof on top of the second story, partly to blend with the hill and partly because I couldn’t think of anything fancier that I liked.

A view of the pool from the roof

A view of the tracks from the roof

By this point, I’d already put the train station proper in place; in fact, the above two pictures were both taken from the train station roof instead of the house roof. The train station ended up quite small (and was set back from the tracks instead of enclosing it): large enough to provide a space to enclose the stairs to the first floor and the corridor to the second floor without feeling cramped, but not much larger than that. For better or for worse, I left the sand in place; I’ll have to change that if I end up digging beneath it, obviously.

Inside the train station

A side view showing how the train station connects to the house

Here are some more pictures of the finished house/station combo:

The completed front of the house

The sand side of the house

The pool side of the house

The front of the station

Christening the station

The sand side of the station

Finally, a couple of pictures of the surroundings:

A view of the tracks from the second floor balcony

A mountain in the distance

And with that, this project is done: I have a working train track connecting two house/station combos! Of course, there’s so much more to do: I’d like to put a whole little village around this house, I’d like tracks to go in other directions, I’d like to explore more underground. But, for now, I will instead sadly and somewhat reluctantly bring this series to a close: it’s time for me to spend more time on other things. I’ll write more about that soon on my other blog; many thanks to those of you who have been reading here. (And, of course, the Rock Band 3 posts will continue here, so don’t go away!)

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VGHVI Minecraft: July 28, 2011

Aug 01 2011 Published by under Uncategorized

After last month’s VGHVI Minecraft session, our underwater tunnel had finally made landfall! Which was great, but I decided that I wanted to justify that landfall a bit. So I started off by extending the tracks to go across the island, and off of the stone bridge that Eric had built at its end:

Tracks heading across the bridge off the island

Riding the train back onto the island

Once I got off of the island, I put a temporary stopping place, and started to extend the tracks further; Pat took over soon after that, and found a nearby cave to dive into.

Tracks enter a cave

Looking back out of the cave

Inside the cave

We made it out of that cave after not too long (David Sahlin had joined the fun by this point, I believe), at which point we dived into a second cave. And that cave was very deep indeed: it took a few tries to get enough booster rail to successfully navigate several of the sections. But eventually we succeeded and made it out.

Tracks going down

And down and down

Now we're heading up again

At about this point, I took some pictures of Jonathan blowing things up; I think it was in the second of those caves, but I could be wrong.

Preparing for an explosion

Boom!

Once we got out of the second cave, we were starting to get close to our inhabited area; the tracks went past the super tree, and ended up near the temple.

View of the super tree from the tracks

The end of the new tracks near the acropolis

The track had a couple of interruptions; we decided to turn it into a continuous run. But it was a long run (I think Pat timed it at over three minutes), so we needed to fence it off to avoid interruptions from livestock; we did that via a mixture of fences and glass.

Fencing off the track

We used glass to fence off this section

A sheep surveys the glassed off track

Taking a ride through a glassed-off section

A rather amusing chunk loading error during this process

Miranda’s main project this month was a shipwreck:

The island that the ship would run aground against

Half the hull is in place

Working on the sunken part

Now both halves are in place

The finished shipwreck

Inside the hull of the shipwreck

Eric worked on a project that was at least partly a Myst recreation; he’ll need to explain it more, because I don’t understand all of it. In particular, I don’t remember what was going on with this huge hole (maybe Jonathan did that? I don’t think so, but I could be wrong):

A huge hole, formed by TNT

The explosion site from a distance

Some mysterious square platforms

A library with a switch

And finally, a couple of pictures of the apartments from last month lit up at night:

Apartments at night

The other side of the apartments, from a distance

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Pro Guitar/Keys Status, July 24, 2011

Jul 25 2011 Published by under Uncategorized

On Saturday, I mostly played through Pro Keys stuff: going through the keyboard parts of a bunch of random DLC (of which the highlight was Take On Me) and several Billy Joel songs. I’m playing each of the latter songs a few times (including going through training mode on them), but I’m not treating them nearly as seriously as the on-disc content, so in particular I have quite a lot of room for improvement on The Entertainer. Still, fun stuff, and (unsurprisingly) Piano Man is great.

I also did a bit of Pro Guitar training: going through a few of the most complex Hard lessons again (I got 100% on the hardest barre chord lesson the first time through!), and doing the Expert lesson on seventh chords for the first time. Which I’m glad I did, even though seventh chords aren’t showing up in game for me yet, I expect I’ll try out more of the Expert lessons.

Today, I went through four songs on Pro Guitar. (All Hard Apprentice.) I would have done more, but I’m not feeling so great, and playing guitar requires a fair amount of concentration. Also, one of the ways in which I’m not feeling great is that I wrenched my back earlier this week; the down side of playing guitar is that I need to sit upright, which makes it hard to keep the heating pad against it, but the up side is that it means that I have to sit in a good posture, which is useful!

Fun stuff, generally. I enjoyed playing Whip It, and did a good job on it. Rock Lobster had way too many fast notes for me to do well on it: clearly that’s something I need to work on. It doesn’t help that I’m still very bad at upstrumming; now that my playing of barre chords isn’t a complete disaster, maybe I should spend time out-of-game working on alternating picking?

Fly Like an Eagle was interesting because it had some hammer-ons in it and, unlike last time, they sounded great! Well, at least some of them did, but any progress is welcome. And I enjoyed playing Walking on the Sun with the mute on, but when I unmuted and plugged it in, it sounded awful, I’m pretty sure Hard is leaving out some important notes.

Not as much progress as I would have liked; then again, given how I’m feeling this weekend, I’m glad I managed to practice at all.

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Minecraft: Laying down Track

Jul 24 2011 Published by under Uncategorized

Last time, I finished digging out the train station behind my house; now, time to lay down track!

Rails are crafted

I decided that I’d build some train platforms out of half-height blocks. I’m still not entirely sure about the layout there—I only have one track now, so it’s hard to envision how the station would look when it becomes full of tracks—but I decided not to worry about that and just place an approximation for where platforms might go.

Putting platforms in place; pretend that there are tracks in the other gaps

After that, I started laying down track, until I reached the location where the train station behind my other house will be.

I might need fences here to guard against animals. It's desert, though, so maybe not?

We've reached the other station!

At this point, it was time to give it a ride!

Traveling along the track

Entering the main station

The only issues were that I was traveling a bit slowly, and that I couldn’t quite hit the switch when stopped at my home station. Miranda helped me fix both of those, so now the track segment is fully functional.

Making the switch accessible

Tweaking the booster track locations

The final view of the station

The next thing to do is to build a (much smaller) train station around the other end of the line. Miranda’s out right now, though, and I’d like her advice; also, I want to put in some guitar practice. So I think I’ll postpone that until a future week; getting close, though!

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Pro Guitar/Keys Status, July 10, 2011

Jul 12 2011 Published by under Uncategorized

Whenever new Rock Band DLC comes out, I give it a listen, and buy it if it looks like fun to play. The problem is that I don’t actually get around to playing it, so I had a bunch stacked up. So on Saturday night, Liesl and I went through that (on regular guitar/bass respectively); not much to report, though I am a bit embarrassed to report that the two songs that I got 100% on were Paparazzi and Tubthumping…

Today, I put in my Pro Guitar practice. I went through some of the harder training sections again: it’s no longer a surprise when I make it through those, but it’s not yet so routine that I’m not learning something. I may dip into the Expert lessons in an upcoming week: I’m sure that many of those are beyond me, but there might be some that are worth trying, and I would like to learn about alternate tunings.

After that I went through three songs. The main takeaway from Good Vibrations is that I can’t strum nearly fast enough: I could mostly keep up with that one, but I got the impression that Expert will be noticeably harder on that song, and it’s only Apprentice level!

Outer Space was rather interesting: like Yoshimi, it has a lot of chord strumming, with a bit less repetition of individual chords this time but with more variations in the chords themselves. In particular, G chords in the song had you playing the third fret on the B string, which I’m a little less used to but which makes for a pleasant transition coming out of a D chord, since you can leave your ring finger in the same place. Also, in the last of a sequence of G chords, they frequently dropped the bottom string down to an F#, which took a while to get used to but which sounded good once I got it right. (I appreciate the hint of polyphony instead of chords or single notes.) Eventually, I got to where I could get to a 4x multiplier on that song, which I was rather proud of; coming out of that chord success, I went back to try Yoshimi again, and I’m still not very good on that song, though.

The third song I went through was Break on Through (To the Other Side). That’s the first song with Hammer On / Pull Offs; I could play them reliably with the mute on, but when I plugged in the guitar, they were barely audible. So clearly I need to work on my technique there, to make them a lot crisper.

Playing through my DLC backlog reminded me that I had a bunch of Billy Joel DLC that I hadn’t gone through seriously on Pro Keys, so I decided to start chipping away on that instead of continuing with Pro Guitar. Which was a good idea: I’d forgotten how big his first DLC pack was, and I had 18 songs waiting for me!

Of which I made it through a grand total of two. In Captain Jack, I scored over 700,000 points, which wasn’t enough to put me in the top 1%; lots of chords in that song! I made enough mistakes that it looked like it’s possible to make over a million points on that song, which a look at the leaderboard confirms; the leaderboard also shows that I’m in 42nd place, I guess not that many people have played it. The other one I tried was I Go to Extremes, which was rather harder, I spent more than an hour on that song alone and there was still room for improvement at the end.

I don’t think my Pro Keys skills have slipped too much, at least, but I have another 16 Billy Joel songs to go, and there’s some non-Billy Joel DLC with keyboard parts that I should give a try on as well. So I’ll probably be trying to find time for both Pro Guitar and Pro Keys for the next month or two.

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Minecraft: Finished Digging out the Train Station

Jul 11 2011 Published by under Uncategorized

At the end of last weekend, the final outlines of the train station were taking shape; the remaining tasks were to flesh out the west side (in particular, how the alcove would merge into the station roof lines), and to actually dig out the back (north end) of the station.

I decided to continue another line of windows around the edge of the roof of the alcove, and then put a layer of dirt with a skylight in the middle:

The side of the west alcove roof

Skylight on top of the west alcove

As I went to clean up the lines of the train station roof, though, it became clear that the alcove was a little larger than I thought, so I extended the skylight a bit.

Sunset over west alcove, with inappropriately small skylight

Enlarged skylight

The west side of the station roof

With that in place, it was time to start digging out the back of the train station!

Just beginning to hollow out the top

Looking down from my perch on top

When I came down from my digging that night, a duck had stopped by to check on things

One issue that I had to deal with at this point was that the stairs going up from the back of the fourth floor of my house now didn’t work: they ran straight into the glass roof of the station. For now, I removed the top of the stairs but left the door in place near the top (which, conveniently, was right at the back of the station), and I also made a left turn near that door to start hollowing out a potential viewing area in the top back of the station.

Stairs running into glass

Looking back as I dig down at door and alcove in wall

After that, it was dig, dig, dig.

A bit of the top is cleared out now

Hitting a patch of gravel part way down

Looking east as we dig down

Nighttime view from the bottom of the progress we've made digging

Another view from the door in the wall, much further down now

After I’d gone down further, the window pattern on the west side changed; that meant that I’d hit the top of the alcove, where the windows loop around the alcove instead of continuing to the north. So I started digging it out as well.

The end of the windows shows the alcove location

Starting to dig out the top of the alcove

Sunset through the alcove windows

A wider view, showing how the station is taking shape

As I reached the bottom of the train station, I ran into that cave on the east side; it turned out that its bottom was indeed lower than the station’s floor. I decided to mostly leave the cave in place, but to finish it off a bit and put in stairs.

Looking out through the cave on the east wall

The view into the station from the cave

The finished cave area

And, shortly after that, I was done digging out the station. Which is huge!

A sheep has come to inspect the final stages

The complete station, looking towards the front

The complete station, looking towards the back and west side

There was still that door and hole way up high in the back wall of the station. I ended up removing the door and putting a glassed-in viewing area that I could reach from my house.

Looking out from the viewing area

The viewing area's window from beneath

Here’s a tour of the completed outside, going counter-clockwise from the west alcove. I like how the house and train station work together.

The entrance to the train station alcove; you can also see the balconies on the house

The west side of the station

The south side of the station

The east side of the station

The east side of the house, and some of the station

The arch at the north side of the house

The main entrance to the house

The next step, I suppose is to lay tracks! And then I’ll build a (much much smaller!) train station at the other end of the tracks, and connect that to my second house.

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VGHVI Minecraft: June 30, 2011

Jul 10 2011 Published by under Uncategorized

My favorite part of last week’s VGHVI Minecraft session was that we (Pat, mostly) finally finished the underwater tunnel! It goes to a fairly large snowy island in the middle of the sea; maybe we’ll push on beyond that to greener climates?

The ocean tunnel through the snow

These bumps were originally intended to prevent water from flooding the tunnel if we accidentally broke a wall

The tunnel has reached land

Chicken-proofing the tracks through the tunnel

A strange stone bridge leading off of the island where the tunnel lands

Eric decided to build a fortress next to last month’s Skull Mountain project:

Looking down from the top of the fortress

A side view of the fortress, looking towards Skull Mountain

A better view of the skull

Looking up from inside the fortress

The walls of the fortress are tall!

Speaking of tall things, Jonathan used his TNT to produce a truly stunning pit under one of the corners of the train track loops:

Looking down from the middle of the pit

Looking up from that same location

Looking up from the bottom. (Though he blasted more after this)

I died right after taking this photo

Finally, Miranda (with help from Pat and, I believe, Jonathan) built an apartment building near the temple.

Starting work on the apartments

The bottom floor is mostly complete

Working on the upper floors

The entrance to the building

Inside one of the apartments

The view out of one of the windows

Ovens, a workbench, and a garbage disposal

The door to Jonathan's apartment

My apartment door

Pat's apartment door

Inside Pat's apartment

A lamp in Pat's apartment

And I returned to the cave from our first session in this world (from which I sadly don’t have any pictures). And it turns out that our tree farm has finally grown its first tree! (Still not much of a farm, though…)

A tree grows underground

Lava and bedrock

Finally, I got a request for an updated world picture, so here it is. (I used Tectonicus to create it.)

The (almost) full world map

The parts where we've built stuff

The area around the temple

The underwater tunnel

As always, we do this on the last Thursday of every month, please follow the VGHVI blog and come join us!

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Minecraft: Expanding the Train Station

Jul 09 2011 Published by under Uncategorized

I’ve been slacking on my Minecraft blogging: not only do I owe you last week’s post (which this is), I owe a VGHVI post! My apologies, I’ll try to get caught up this weekend.

When I last mined, I was hollowing out a train station from my home mountain. I really liked the way the windows looked and its height and width; but it was far too stumpy. So I knew I needed to expand it, at least doubling but hopefully coming close to tripling its length. (And even that wouldn’t be correct proportions for a real train station, but at least it wouldn’t look ridiculous.)

I’d set the front of the train station (the south end) based on where the mountain started turning into sand; the back (the north end) was partly determined by a tower in the middle of the mountain, and partly by the shape of the mountain. In particular, the mountain got quite narrow on the east side, and bulged out in the west, and I didn’t want to completely homogenize that. Also, I wanted to leave room for my house in front, so I couldn’t go too far north.

After walking back and forth over and around the mountain, I decided that I could go a reasonable amount further north. I didn’t want to go so far as to bump into a window on the east side of my house (the glass enclosure from this post), and I also didn’t want to encroach on the rooftop garden (from that same post), but I could comfortably go further than the tower. And on the east side, I figured I’d just build walls past the side of the mountain; that actually makes my life easier because it creates space that I don’t have to dig out. On the west side, however, I wanted to leave the bump in place, so I decided to break the symmetry and turn that into an alcove.

Even that wasn’t going to make the station long enough, however. So I decided to extend forward (south) into the sand part of the mountain. Which was convenient, actually: I use a lot of windows in my train station, and if I’m going to enlarge it, then I’ll need a source of sand to smelt into more glass. So it was convenient to have an excuse to dig into the sand in the front.

With that plan in mind, I started firming out the details. First, I started building up the wall on the east side.

Mountain where I need to extend the east wall

Building out the east wall

There's a cave under the east wall, it turns out

The space between the new east wall and the old side of the mountain

The view of the east wall from the house

That forced me to fix exactly how far back I was going to go. Next, I worked on the front (the south part) of the train station, figuring out how far forward to go. I found a reasonable distance, extended my window lines, and started digging it out.

Looking down while digging out the front of the station

I continue to be a sucker for sunsets

Done digging out the front of the station

At this point, I’d finished digging out the front of the station, but I needed to figure out exactly what the front would look like, because I’d left a gaping hole:

I need some windows here

It took a little experimentation, but I ended up with a layout I was happy with. (It’s asymmetric because the front of the mountain is asymmetric.)

My first pass at a window layout

This layout is much more elegant

The view of the windows from inside

Next, I had to tackle the west side of the station. Here’s the view looking west before I started working on it, with the extension I wanted to preserve some of in the foreground.

The original view to the west

Eventually, I decided to wrap the lowermost windows in the station around an alcove on the west; the ground on the northwest part is rather lower, so I added an extra set of windows there.

Starting work on the west alcove

The alcove is taking shape

The north side of the alcove, with two sets of windows

With that, the outline of the station was mostly clear, though I had to work out the details of how the alcove on the west side would transition into the roof. Also, I have a lot of hollowing to do: I’d finished hollowing out the front, but there was quite a lot of digging remaining in the back. And I need to figure out what to do about the stairs coming up the west side of the mountain from the third floor and fourth floor of the house. But still, the end is in sight!

The view of the front of the station from where the tracks will be

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