Guitar Status: November 11, 2012

Nov 11 2012 Published by under Uncategorized

We had a busy weekend coming up, so I didn’t think I would have any time on Sunday to practice guitar; which raised the question, should I play Rock Band 3, Rocksmith, or both on Saturday? I ended up going with Rocksmith, out of curiosity/novelty, and it was a very frustrating experience that turned out well in the end.

I decided that I would reserve one of my guitars for Rocksmith playing, to avoid having to worry that the muting would screw up its tuning. And I started the practice by going through more of the technique challenges: I tried the bends challenge again, and got a little better, but still didn’t do as well as on the other challenges. Then on to a couple of new techniques, namely palm muting and harmonics; both interesting to experiment with, I’ll have to work on them in game. And, finally, power chords: that was actually pretty frustrating, because I’ve spent a lot of time playing power chords in Rock Band 3, and I know my fingers were in the right place but Rocksmith was claiming that I was doing something wrong.

I’m still not sure what was going on there: maybe I really wasn’t doing something right (e.g. I might have only been strumming two strings at times), maybe the guitar was a bit out of tune, maybe there was something funny with my timing. Which is a problem I’ve already seen several times with Rocksmith: when the game claims you’re doing something wrong, it’s very frustrating trying to figure out what is actually going wrong. And there was an hour or so in the middle of my practice yesterday when that was happening all over the place, enough so to get me to consider giving up the game completely.

Eventually, I figured out one of the issues: the game was accurately reporting that I was out of tune on some of my notes, and it wasn’t an issue with the guitar not being tuned properly: it’s just that, when playing the first fret, if you don’t put your finger on the fret (or immediately below it), instead putting it significantly higher than that, then the note is noticeably sharp. So once I put my finger in the right place, then all of a sudden I started getting credit for notes. Which was good to have learned; I just wish the game could have somehow been more explicit about that. And, after that realization, the game got somewhat less frustrating to me.

Which raises some interesting questions. How much rounding should the game do on notes? Should it round all notes to the nearest fret, on the theory that your fingers are probably basically in the right place, that if the note is out of tune then it’s frequently a sign that your guitar is out of tune, which you can’t do much about in the middle of a song? If it can’t do that, could it give you guidance on improving your pitch? Should it try to infer a model of how out of tune your guitar is and how out of sync your audio and video is, and try to act accordingly, giving you guidance on areas where you aren’t matching the model?

I tend to think it should be smarter; I’m less sure about the “round to the nearest fret” issue, but to some extent I lean towards doing that as well. Which would make it more gamey, more mechanical; but in this instance it seems like the two sweet spots are either an easy-to-understand mechanical model or a more complex model that acts like a human teacher, and right now the game is in a bit of a grey area. (I feel that way about pitch bends, too.)

I’m still thinking about Rocksmith versus Rock Band 3. My current guess is that I’ll spend most of my time on Rocksmith for the next month or so, and I’m certainly getting something significant out of it, but I’m not at all sure that that’s a sign that it’s the better game. It’s by far preferable to be able to hear what you’re playing, and somewhat preferable for the game to try to teach a wider range of techniques; but, if I want to really hear what I’m playing, I can play Rock Band 3 with the guitar plugged into the amp. The issue there is that Rock Band 3 will detect false strums; Rocksmith, in contrast, will let you do whatever you want when it’s not telling you to play, so actually maybe what I want is Rock Band 3 without a penalty for false strums? Which I can get a reasonable approximation of by just not caring about my score and turning down the crowd noise.

And if you set that aside, then what are the other differences? I’m not nearly far enough into Rocksmith to understand what learning a song is like in it; my suspicion is that adaptive difficulty is kind of fun but ultimately not what I want, that I’ll miss Rock Band 3 picking out of specific sections to focus on (maybe that’s there in Rocksmith?), and that I won’t care about Rocksmith‘s video games at all. I definitely think Rocksmith‘s idea of having multiple guitar parts is a good one; but Rock Band 3‘s music library is far superior. (Though I appreciate Rocksmith reminding me that I should listen to the Rolling Stones more…) Either game’s notation is fine. (For guitar; Rock Band 3‘s lack of ambition for keyboard parts is not so cool, though of course Rocksmith doesn’t have that at all.)

There has to be some sort of conceptual synthesis possible going forward. I’m not sure what, though, and I also somewhat suspect that neither company is going to do another iteration refining either game beyond the valiant first attempt that each is. Maybe I’m wrong about that; maybe I’ll have to wait another five or ten years for somebody else to take a swing at the problem and for technology to catch up with these issues. (I wonder: is there a homebrew scene around the Rocksmith guitar to USB adapter?)

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Guitar Status: November 4, 2012

Nov 04 2012 Published by under Uncategorized

On Saturday, I went through my practice rotation, which is getting pretty long, and then tried maybe four more Tier 2 songs. I don’t remember all of the songs I tried, but I tentatively think Need You Tonight and Livin’ on a Prayer will enter the practice rotation. That rotation is getting pretty long now, but I tend to think that’s a good thing: the Tier 2 songs in particular have lots of bits that would be good for me to learn and that are definitely within my grasp but that I can’t play fluently yet. So if the length of the regular practice rotation means that I don’t have time to try out new candidate songs to add to it, I’m okay with that: that means that I should practice more until I get good at those parts! They’re all songs I don’t mind playing, and several of them I quite like, so I’m happy to play them over and over again from week to week.

And today I tried Rocksmith; there were good and bad parts, but overall there were more than enough good parts that I’ve changed the title of this post to reflect what I expect to be the focus of this series going forward. Because I really like listening to the guitar, and I also like having the strings respond normally instead of having the muting damping their movement, and it’s great to have a game that lets me do that.

Which isn’t to say I loved everything about Rocksmith from the start. There was one frustrating period when it claimed I missed a bunch of notes; I eventually figured out that what was going on was that my guitar was out of tune, and the game’s automatic tuning hadn’t picked that up. My guitar unfortunately goes out of tune super easily; I’m not sure how much of that is the amount of playing I’ve done with the mute on, and how much is the bad job I did restringing it the first time I replaced strings, but there’s something not right there. (I have two of the Rock Band 3 Squier guitars and no other electric guitars, maybe I should just use one of them solely for Rocksmith.) Once I figured that out, though, things got a lot better; in fact, it seemed at times that Rocksmith does a better job of note/strum detection than Rock Band 3. (I’ve already gotten a 200 note streak; incidentally, the audio lag hasn’t interfered with my enjoyment of the game much at all.)

The gradual ramping up of difficulty is interesting; right now, songs are too easy, but that’s understandable, and I’m willing to give the game a pass on that. (I suspect I’ll like the adaptive difficulty quite a bit eventually, in particular that it will allow me to play all the notes in the body of a song but only some notes in tricky solos.) At first, I was playing song after song instead of going into the technique trainer (easy to do the way they designed it), so it actually threw techniques at me in songs before I knew what the notation meant or how to perform those techniques; eventually, though, I went back to the technique trainers. I’ve gone through about half of them so far, and they seem fine; I’ve only gone through one of the minigames (the one about sliding), and I wasn’t at all impressed by it, but I’m reserving judgment for now: it may be that they’re an effective way to make drilling techniques be more bearable.

Like Rampant Coyote said, it’s nice to be asked to perform a wider range of techniques than Rock Band 3 allows. Though so far I’ve really only had to do with one new technique, namely bending strings, and my experience there has been iffy: not sure how much there has to do with my lack of experience / understanding of what to listen to, how much has to do with the game not clearly explaining what’s going on, and how much has to do with the fact that the Rock Band 3 guitar I’m using has these bumps along the frets that make bending strings much less smooth than I’d like.

The game’s notation seems fine; not better than Rock Band 3 notation, but not clearly worse, and I suspect that, after flipping the string ordering in the options, it will help me a bit at learning tablature, which is potentially useful. Though the one time so far that the game has thrown barre chords at me, I couldn’t sight read them at all just from the notation; but even that was useful, because then I had to rely on the chord names, so I got some practice translating chord names into barred A minor and major chords. I assume it will become second nature soon enough, though.

I’m still very much getting used to the game: it has its opinions about how to do things, and I’m pretty sure those opinions aren’t how I eventually want to spend my time learning guitar, but I also suspect that those opinions are a pretty good guide for what I need right now. And, poking through the menu options, it looks like it has a reasonable range of knobs to turn to let me use it as a song learning tool.

So I’m definitely glad I followed Rampant Coyote’s lead. Like him, I think I’ll stick with both games, but it really is great to have a game that is encouraging me to listen to the sounds I’m making, instead of consciously keeping me in a fantasy bubble.

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Rock Band Status: October 21, 2012

Oct 21 2012 Published by under Uncategorized

Tier 2 would seem to be the tier of songs that I don’t really like very much but that probably would be good for me to add to the rotation for didactic purposes. The latter certainly makes sense, given my level; the former is, I suppose, bad luck. With that in mind:

Last week, I said I was adding London Calling and 20th Century Boy to the rotation. The former is staying in there, but when I played through the latter this week, I decided that the solo at the end was annoying in ways that I didn’t particularly want to work on. I also tried out four new songs this week, all of which I would learn something from practicing but none of which I was super excited about practicing. Right now, I’m thinking I’ll stick with I Need to Know, I Got You (I Feel Good), and Stop Me If You Think You’ve Heard This One Before, but I’m not 100% sure about that; Riders on the Storm doesn’t make the cut. (Which makes the practice rotation pretty long: I spend most of an hour at the start of each session practicing the same songs. That’s fine, though, it’s good for me; in fact I should probably spend more time, focusing on the trickiest bits.)

The other event this week was that Rampant Coyote published this comparison of Rock Band 3 and Rocksmith. Most other posts I’d read strongly took the side of one game or the other; in particular, Rocksmith proponents’ negative comments about Rock Band 3 left me thinking that I didn’t expect to be aligned with their judgment about Rocksmith, since clearly we disagree about Rock Band 3. But this post spoke favorably about both games; and I am definitely seeing ways in which not listening to the guitar is causing me problems. I’m still worried that Rocksmith is not the solution in that regard, because of the audio lag that it apparently introduces with normal TV setups, but it’s only $45 these days, and I’m spending enough time on guitar that it’s worth a flyer at that price. So I’ve ordered a copy and will give it a try.

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