VGHVI Minecraft: March 31, 2011
We’re planning to do VGHVI Minecraft sessions on the last Thursday of every month, which means that we had one on March 31st.
I spent most of my time experimenting with minecart boosts: I removed the circular boosts we’d had earlier (since they can apparently cause lag in multiplayer), and put in some boosts that looked like this:
They worked great: two of them provided enough power for a cart to traverse all of the existing track, including going up some hills. So I decided to keep going; rather than extend in the same direction, though, I thought I’d start looping back, maybe ending up at the temple from a different direction? I made a left turn, which led me into a mountain: it was a lot longer than I expected, but I tunneled through all of that, and fortunately no boosts were necessary in the middle.
After that, I added another boost and then turned left, hoping I was close to the temple. That took me through some treetops:
Eventually, after adding another boost, I stopped; I’ll probably continue eventually, but as is the tracks are more than long enough for an entertaining ride. Here’s me giving Roger a push to make it to the first booster:
Looking around, there are some familiar bits near the end of the tracks: here’s a view of the super tree at night, and of one of the new towers that I’ll talk about more in a sec.
A postscript on the train tracks: later in the evening, Jonathan helpfully popped out of nowhere, offering to give me a push. And, as one might expect from previous months, this offer turned out to not come without strings: the other end of the tracks had received a slight alteration.
Pretty awesome.
Leo built a nether portal, placing it right next to the statue that Nelson had created a few months ago.
Unfortunately, it didn’t do anything! (A pity, I’ve never been to the nether in person.) Talking it over, I remembered that I hadn’t turned on the nether in the server options; fortunately, somebody said that he’d heard that it didn’t work well and suggested I should make a backup, because when I turned it on and restarted, it was a complete failure: there was no world at all (not even the non-nether world from before), just us standing on bedrock. Oops. So I reverted to the snapshot I’d made, and we continued.
Back to those columns: several people decided to build some columns going all the way up to the top of the sky, with glass bridges between them. There was one tower picture earlier, here are a few more.
The plan was to have four pillars, surrounding the temple from a distance. I’m not sure whether we completed all of it this week, but you can see much of the scope of what was planned in that last picture. Here’s a picture of Pat working on one of them, and a view from the ground next to the temple.
Miranda built a house next to the temple: here’s an outside view and a view of the crops that she planted on its roof.
And Garenas built a bathhouse over closer to the spawn point: here are some pictures of that.
Lots of fun, and I continue to be amazed at the different projects we come up with (and carry out!) each month. If we follow our schedule, the next VGHVI Minecraft session will be on April 28th; subscribe to the VGHVI blog if you want to know for sure.
Still frustrated that I can’t make these sessions due to time differences. Maybe that will change when I (finally) get my own computer, but for now I get to observe from the sidelines instead. Good to see you’re continuing it on a regular basis, though.
Yeah, I’m really glad that we’ve picked a slot for these and are sticking with it. (It’s nice that it attracts people that don’t/can’t participate in 360 nights, too.) Hope you can join us eventually!
[…] Minecraft session was on April 28. Eric Swain decided to work on the towers that had been started last time: he finished the sky bridges, and also created a rectangle of glass that was floating unsupported […]