Ni No Kuni: Halfway through the Manual

Oct 24 2011

I’ve made it more than halfway through the manual now, 37 pages out of 65. (And a lot of the stuff at the end is credits, so I’m not too worried about that.) The first part of what I read today was talking about the combat system; seems like fairly standard turn-based RPG combat, with some amount of physical positioning based on a 3×3 grid for your party members.

After that, the manual talked about イマージェン, which seems to be a transliteration of “imagine”? These seem to be sorts of monsters that you capture and control; there are 14 broad types of them (or maybe 22, I’m not sure about a distinction there), and you can also raise them to increase their powers. So, basically, it seems to me like there’s some sort of Pokemon system going on here.

I haven’t gone back and reread earlier information in light of this. I don’t think combat is only done using these “imagine” guys, and I do think you can have human party members. But I could easily be wrong (especially about the former); maybe the Imagines are used for your attacks, maybe you can mix them into your party, maybe something else? This will doubtless all become completely clear once I start actually playing the game.

It looks like the book contains lots of information about it: chapter 5 (pp. 145–264) is all about Imagines. I’m not planning to look at that in depth yet, but good to know the information is there if I want to dive into that aspect of the game.

Incidentally, I put unboxing photos on my main blog, if you haven’t seen that already.

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