VGHVI Minecraft: November 21, 2013
Pictures from the November Minecraft session:
This was a pretty major upgrade; right from the start, I could see the rendering engine changed, and while it was generally an improvement (I think I got longer view distances), sometimes it looked a bit odd:
And the new graphics engine did seem to be a little more prone to temporary glitches, here’s an example:
I also saw some filters when playing around with the options; maybe they’d been there for a while and I only just now noticed them, I’m not sure.
While wandering around, I saw a tower that I didn’t remember ever seeing before; surprising, given how close it was to town:
It took ages to take the picture riding down: I normally use the left shift key when grabbing screenshots, but that caused me to exit from the cart. Half the time I forgot and used it anyways, half the time I tried and failed to contort my hand with the right shift key.
There were also new items in the update; Miranda added some of the new flowers to the house we’d been working on:
Dan was building some abstract geometric shapes:
He built that far away, so it took me a while to get back home from there. Along the way, I ran into a forest with large, flat treetops:
And then I ran into a village; it was pretty impressive.
I can’t remember the context of this photo, but I have no memory of ever seeing this object before:
And one last photo; somebody must have been here before and left a candle.
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