Chameleon, v. 1
The initial version of my Chameleon deck tried to include Hyperdriver as well, but I basically knew from the start that that was too much for one deck. So I got rid of Hyperdriver (2 copies), Quest Completed (2 copies), and Notoriety (3 copies). Also, Hayley’s identity never helped, so I swapped her out with Chaos Theory, giving me more memory so I could get rid of the two copies of Cybersolutions Mem Chip.
That brought me down to 41 cards; and, I figured that, with the smaller deck, I’d get rid of both Diesel’s as well. I used the freed up influence to add two copies of Forged Activation Orders; also, Film Critic seems like the new hotness, so I included two of those.
That was a clear improvement; I needed more tools to get stuff out, though, so I added two SMCs, making room by getting rid of one Personal Workshop (which I’d been feeling a bit dependent on) and one Dinosaurus (which is important but, given the number of tools I have to match Chameleon’s strength, not essential to get out early). Here’s the result:
Chaos Theory: Wünderkind
Event (7)
- 2x Forged Activation Orders •• ••
- 3x Sure Gamble
- 2x The Maker’s Eye
Hardware (11)
- 2x Clone Chip
- 2x Cyberfeeder • •
- 2x Dinosaurus
- 3x LLDS Processor
- 2x Plascrete Carapace
Resource (11)
- 2x Armitage Codebusting
- 2x Daily Casts
- 2x Film Critic
- 1x Ice Carver •••
- 2x Kati Jones
- 2x Personal Workshop
Icebreaker (6)
- 3x Chameleon
- 1x Deus X
- 1x Gordian Blade
- 1x Sharpshooter
Program (8)
- 2x Datasucker • •
- 2x Parasite •• ••
- 2x Sahasrara
- 2x Self-modifying Code
15 influence spent (max 15)
43 cards (min 40)
It’s certainly a lot better than its initial version; I’m not surprised when it wins, though I think it doesn’t win half the time. It’s just on the edge of having enough money; also, I don’t run as much as is a good idea in general. But, when I do pick my runs, I can make it in: for example, yesterday I won a game where I could walk right through strength 7 ice, which is a very useful ability. Film Critic has been useful in a couple of situations, too, I’m definitely keeping that.
Still: needs improvement, given its record; and being three cards over the minimum is a sign that I’m not looking hard enough at it. I also think I need to learn how to pilot the deck better…
[…] prior version of my Chameleon deck was starting to show promise: I gave up on one bad idea, added in […]