Ni No Kuni: January 1, 2012
Weekends in December had been horribly busy; something had to go, and Ni No Kuni was it. But I finally got back to playing it this weekend.
I went through the volcano dungeon that I’d arrived at last time. Right before the top, there was a training grotto (“cave of trials”); it had a few non-combat puzzles, including a logic puzzle that I was proud of myself that I managed to puzzle out the Japanese well enough to get it right on the first try. For anybody else who is stuck there and googles this: on the outside of the statue/spell logic puzzle bit, the left statue wants fire and the right one wants ice. (Those are the paired statues with the writing from the back of the book on them.) And inside that room, first heal the dog, then talk to the bird, then cure poison on the bull, then unlock the dragon.
Once I was done with that, I learned how to capture Imagines. Which, honestly, I have mixed feeling about: I’m not actively excited about the combat in game, but I’m not sure adding a larger cast of characters for me to manage is the answer for that. Ah well; I’m done with that dungeon now, time to go back to the city to tidy up loose ends and then off to a southern port.
Though I imagine progress will be slow: I have a few more blog posts to write before I’ll feel comfortable playing instead of writing mid-week. Eventually I’ll find more time, I hope…
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