VGHVI Minecraft: February 22, 2018
For the February Minecraft session I decided to build the train tracks from the station I’d completed in January. There were actually three tracks coming out of the station, which raised the possibility of having multiple tracks going from the station to the city, but I decided to just build one. Which sounds simple enough, I just had to figure out the exact path.
That last picture raised the first real question about the track. The desert isn’t very high quality terrain, so I’d been thinking I’d run the track through that. But the track would naturally enter on the bottom right, and there’s water there with a tree nearby, making a rather nice oasis. So, after thinking about it more, I decided that I didn’t want to run it through the desert, and I also didn’t want to run it between the trees and the desert: I instead took inspiration from the terraces on the right and put the track on one of them.
After that, I followed that level of the terrace for a while; not too long later, it opened up into a wider grass area, near Roger’s unfinished cathedral. And I decided to scout ahead a bit; after that grass area, there’s a water / shore section, with a big tower that Pat built as the major landmark.
I’d been thinking I’d run the tracks along the shore, but the woods there are really thick, I’d have to cut trees down. And, if you look at that first water picture, there’s a nice gap in the trees on the land between the two water sections; if I run the track through there, then I can skirt the water on the left shore in the first section, and cut across the ice to the left of the tower in the second section.
That seemed straightforward enough; back to track laying.
That’s what I was working on; yes, I spent more than an hour mostly thinking about where to put a bit of rail, and didn’t even reach the city. Dan was the other person building stuff; he built a tower near the art installations he’d been working on earlier, nicely placed to link his recent buildings with buildings extending out from the city.
This tower is quite tall; and, in keeping with Dan’s recent aesthetic, there’s a deep hole at its base (though I don’t think he went down to bedrock this time).
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