VGHVI Minecraft: January 22, 2017
Pictures from the first VGHVI Minecraft of 2017:
The only new bit to take a picture of was an addition that Miranda had made to the pit she’s working on:
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Pictures from the first VGHVI Minecraft of 2017:
The only new bit to take a picture of was an addition that Miranda had made to the pit she’s working on:
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Pictures from the December Minecraft session. (This server has now been in existence for more than six years!)
When I exited the door, I looked right and saw this sign, and had completely forgotten what was so inappropriate about this door
Pat finished off the floating island he’d been building in October and November, adding a restaurant:
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The November Minecraft pictures are mostly a continuation of the same structures that I took pictures of in October, but, as always, I started by flying around a bit:
Then I took some pictures of the current state of Pat’s floating island:
The I went over to the pit that Miranda had been digging:
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I didn’t take enough pictures in September to be worth a post, but here are the (belated!) October pictures.
I spent quite a while wandering around old spots, taking pictures. First, a few photos along a long underground path near the spawn point:
Then I headed back to town overland.
And some pictures from structures in the lake next to the town.
Pat was building a floating island with a few buildings on it.
Miranda was working on hollowing out an underground shaft.
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I didn’t do any building in either the July or August VGHVI Minecraft sessions, and neither did anybody else; I wandered about a bit, and took a few pictures, but not many. (And no pictures of anything new.)
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At the end of the May Minecraft session, the main idea I had for my cave was to put in a stained-glass window, so I decided to work on that in June. But first, I had to make sure that my fence wasn’t on fire!
Here’s some experimentation about the stained-glass window:
I’m not particularly happy with how this turned out; I don’t have a better idea for what to do there, though.
After that, I wandered around the cave and Pinetown taking pictures:
Pat was building a floating island; here are pictures of that.
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At the end of the April Minecraft session, I had a few ideas about where to improve the cave next; for May I decided to dig up and out through the cave on the left.
So I started by wandering around, seeing where I thought it would come out, repeating the survey from April. There’s a pretty high snowy hill that I think goes pretty much straight back from the cave; I think if I went up at a 45 degree angle, I’d come out in the middle of that, but I’m not completely sure.
That seemed non-ideal but workable, and maybe something interesting would come out of the shape of the hill, so I decided to go forward with my plan and start building stairs up and out of the back of the cave. But I ran into a surprise when I did that: not only was there a passage right behind the back wall of that cave, but it was lit by torches. So I’d been there before, I just didn’t realize it.
I wandered around; I found some areas of cave that were new (there are a lot of caves and passages here), some that I’d been to before and some that were new, and eventually I managed to make it back to the furnished area of the cave by following through the passages. I still don’t have a complete view of things, but basically there seems to more or less be a ring of cave passages around the large central cave, though it’s twisty enough that it’s hard to put together a mental picture.
At any rate, I kept on going back, and ran into a second set of caves; there was a passage that was going up and to the left, so I followed it for a while, but eventually it turned too much so I decided to just build my stairs out in the appropriate direction, and I didn’t run into any more surprises.
It turns out that, because of the jog to the left from following the existing passage, I came out just barely to the side of the hill that I thought I would be up: the exit is in a really nice position, actually. Nice not only in terms of coming out right at the edge of the hill, but also nice because there was a lava and a pool right there, so I decided to treat the pool as a hot spring.
That’s the inside; looking at it from the outside, there were some safety problems, so I added railings.
I also tidied up the route from the cave to the hot springs, adding signs and proper stairs.
The next place I decided to work on was the upper room in the back. First I tried a podium, but that didn’t look so great, so I decided to use a couch and bookshelves, similar to the room beneath it.
Once that was done, I decided to work on the stairs up from that room, to the back exit. And there, too, I ran into a surprise: when I replaced blocks with stairs, I again ran into the cave passage ring. I ended up splitting the steps into two: one up to the back exit, and one back down into the cave passage ring.
I’m not sure what to do next. Maybe I’ll work on that flat area above the upper room? Maybe I’ll investigate that ring passage? Maybe I’ll start connecting this cave to Pinetown? Pretty sure I’ll continue in that area, at any rate.
Miranda was also there for some of the time, she was working on a desert castle.
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For the April Minecraft session, I wanted to play extend the “band of wood floors” aesthetic that I decided made sense in my cave the previous month.
But first I wanted to work on accent colors: the floors are light oak, but other wood should be darker. And, in fact, I noticed that I was already (somewhat accidentally) using dark oak for railings. I decided to start by working on a table in the big room that I’d experimented with the previous time: it didn’t seem right, but I think that was because I tried putting in light oak, so I wanted to try again with something darker.
At this point, I thought I had the rules: floors are light oak, railings are dark oak, furniture is spruce. So I went to fix other areas of the cave to match those rules.
There’s wood up through the end of the finished area; the part behind that is (largely) unfinished, I’m marking that by leaving it with stone
That seemed to work pretty well, now I went around again taking a closer look.
I like that last picture; the next question is what to do next. That upper room clearly needs more stuff in it, I should fix that. There’s also a passage above it leading to a tiny room (not visible in that picture), maybe I should do something with that? There’s a cave passage on the left (on the level with the balcony all around). And there’s the unfinished area near the door at the bottom of the waterfall that I mentioned before. So those all seem like possible areas for refinement.
I thought about building a door out to the surface there; the question, then, is how far down are we? If I’m remembering correctly, I counted and it was somewhere around 25 blocks beneath the surface, so I’d have to go up a fair amount; I decided to go outside and take a look to see where it would come out.
Here’s the view from above towards the back: the railing that you can see down in the cave is right in front of the entrance to the passage in question, which stretches back towards the floating castle
The main takeaway there is that, if I dig back and up at a 45 degree angle, then I’ll have to go more than 25 blocks, because there’s this hill up there that is above and behind it. I think that’s still what I want to do, but I might do more surgery there: maybe I’ll hollow out a big area under the cave, like I did with the train station in my first Minecraft world? I’m not completely sure yet, but I like how a big structure there would link my cave to Pat’s floating castle.
This is the other area that I was thinking about: if you look closely, you’ll see a small opening above the upper room, but, as-is, it’s not really great for a room. But it’s also so high up that I’m not sure a room there on its own is the best idea, and also having something relatively flat and shallow would work better with the way the wall starts curving in there. So instead, I’m thinking that I might take some inspiration from train stations or cathedrals and think of that as the place where either a big clock or a stained-glass window would go? I’ll experiment.
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For the March Minecraft session I wanted to think about how the long balcony I’d added in February affected the cave I was working on. So at first I wandered around a bit:
I have no idea where this is from; probably not even that same cave, maybe it’s the ravine in the ice forest?
I remember looking in the glitch cave, and deciding that it didn’t actually go all the way through to the outside. Which is a potential area for further change: maybe I could dig out from there and turn it into a third entrance to the cave? I’ll think about that this week.
At any rate, the main area that I settled on was the lower room in the back: it’s too shallow. So I deepened and furnished it, so it could start to stand on its own.
Once I had that looking nice, I got to thinking about the first large room I’d finished: I liked its sides, but there’s too much space in the middle. So I decided to build a table there:
My memory when building that was that I thought it might be too big and/or not a great design. When I look at it in those pictures, though, it seems fine from a space point of view, but clearly the wrong color: I don’t want the table to blend into the floor! So I’ll change that this month.
I don’t have a good picture representing all of this, but my current hypothesis is that it’s starting to point me at a coherent aesthetic that wasn’t there four months ago: the band of wood from the balcony combined with using that wood as the floor for finished rooms is a nice counterpart to the stone walls elsewhere. So I want to see if I can continue that pattern while finishing off other areas.
After doing that, I did my usual flying around:
For the February Minecraft session, I knew I wanted to continue the improvements I’d made in December. I’d built some rooms in the back of my cave; the question, then, was how to extend those into a complex.
While wandering around, I noticed what looked like the sky poking through over on one side; I didn’t believe that that was really the sky, I thought it was probably a glitch, but when looking at that, I realized that there was not only a cave passage there in the wall that I hadn’t realized, but that passage connected to the outside.
So that got me thinking about expanding laterally from the room in the back; I decided that I would build a balcony around three sides of the central cavern. The question then was exactly how that would work; I wasn’t sure if I wanted to use the existing railing and cut into the walls a bit, or if I wanted to extend out into the center. The former would cause questions about my stairs, the latter might make the balcony cast too much of a shadow beneath it.
I think this lava is from the cave passage that I discovered, but I could be wrong; actually, thinking about it more, maybe I discovered another cave passage behind that back room, when I dug into the walls?
I eventually decided that cutting away the wall, moving the stair back, and having the stair mostly exit into the balcony instead of the back room was the right approach. And, if I’m remembering correctly, when I was moving the stair, I dug into another cave behind that room, maybe that’s where the above picture is from? At any rate, once I did that, I got the balcony working nicely on the three non-water sides of the cave.
And the stairs ended up working okay going out into the balcony, with the help of cutting out one corner.
I’m not entirely sure what I’ll do next; I might add a fourth side to the balcony, but I’m not convinced I can find a way to do that that will work well with the water. Maybe I’ll explore the newly discovered passage more and turn it into another official entrance into the cave, maybe I’ll build more rooms.
Pat, meanwhile, was finishing off a lighthouse he’d built, and he added a ship:
And then he started building something more abstract in an ice forest, it’s a rather beautiful tunnel going down into a big space that he excavated with the help of some TNT. I don’t think he’s done with it, but here’s the current status:
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