VGHVI Minecraft: March 30, 2017
A few pictures from the March 30 Minecraft session:
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A few pictures from the March 30 Minecraft session:
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Pictures from the February Minecraft session:
Not many pictures this time, mostly just wandering around.
Pat was continuing building on his floating islands; he’d started a new building but, if I’m remembering correctly, wasn’t particularly satisfied with it, so it may change significantly next time.
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Pictures from the first VGHVI Minecraft of 2017:
The only new bit to take a picture of was an addition that Miranda had made to the pit she’s working on:
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Pictures from the December Minecraft session. (This server has now been in existence for more than six years!)

When I exited the door, I looked right and saw this sign, and had completely forgotten what was so inappropriate about this door
Pat finished off the floating island he’d been building in October and November, adding a restaurant:
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The November Minecraft pictures are mostly a continuation of the same structures that I took pictures of in October, but, as always, I started by flying around a bit:
Then I took some pictures of the current state of Pat’s floating island:
The I went over to the pit that Miranda had been digging:
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I didn’t take enough pictures in September to be worth a post, but here are the (belated!) October pictures.
I spent quite a while wandering around old spots, taking pictures. First, a few photos along a long underground path near the spawn point:
Then I headed back to town overland.
And some pictures from structures in the lake next to the town.
Pat was building a floating island with a few buildings on it.
Miranda was working on hollowing out an underground shaft.
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I didn’t do any building in either the July or August VGHVI Minecraft sessions, and neither did anybody else; I wandered about a bit, and took a few pictures, but not many. (And no pictures of anything new.)
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At the end of the May Minecraft session, the main idea I had for my cave was to put in a stained-glass window, so I decided to work on that in June. But first, I had to make sure that my fence wasn’t on fire!
Here’s some experimentation about the stained-glass window:
I’m not particularly happy with how this turned out; I don’t have a better idea for what to do there, though.
After that, I wandered around the cave and Pinetown taking pictures:
Pat was building a floating island; here are pictures of that.
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At the end of the April Minecraft session, I had a few ideas about where to improve the cave next; for May I decided to dig up and out through the cave on the left.
So I started by wandering around, seeing where I thought it would come out, repeating the survey from April. There’s a pretty high snowy hill that I think goes pretty much straight back from the cave; I think if I went up at a 45 degree angle, I’d come out in the middle of that, but I’m not completely sure.
That seemed non-ideal but workable, and maybe something interesting would come out of the shape of the hill, so I decided to go forward with my plan and start building stairs up and out of the back of the cave. But I ran into a surprise when I did that: not only was there a passage right behind the back wall of that cave, but it was lit by torches. So I’d been there before, I just didn’t realize it.
I wandered around; I found some areas of cave that were new (there are a lot of caves and passages here), some that I’d been to before and some that were new, and eventually I managed to make it back to the furnished area of the cave by following through the passages. I still don’t have a complete view of things, but basically there seems to more or less be a ring of cave passages around the large central cave, though it’s twisty enough that it’s hard to put together a mental picture.
At any rate, I kept on going back, and ran into a second set of caves; there was a passage that was going up and to the left, so I followed it for a while, but eventually it turned too much so I decided to just build my stairs out in the appropriate direction, and I didn’t run into any more surprises.
It turns out that, because of the jog to the left from following the existing passage, I came out just barely to the side of the hill that I thought I would be up: the exit is in a really nice position, actually. Nice not only in terms of coming out right at the edge of the hill, but also nice because there was a lava and a pool right there, so I decided to treat the pool as a hot spring.
That’s the inside; looking at it from the outside, there were some safety problems, so I added railings.
I also tidied up the route from the cave to the hot springs, adding signs and proper stairs.
The next place I decided to work on was the upper room in the back. First I tried a podium, but that didn’t look so great, so I decided to use a couch and bookshelves, similar to the room beneath it.
Once that was done, I decided to work on the stairs up from that room, to the back exit. And there, too, I ran into a surprise: when I replaced blocks with stairs, I again ran into the cave passage ring. I ended up splitting the steps into two: one up to the back exit, and one back down into the cave passage ring.
I’m not sure what to do next. Maybe I’ll work on that flat area above the upper room? Maybe I’ll investigate that ring passage? Maybe I’ll start connecting this cave to Pinetown? Pretty sure I’ll continue in that area, at any rate.
Miranda was also there for some of the time, she was working on a desert castle.
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For the April Minecraft session, I wanted to play extend the “band of wood floors” aesthetic that I decided made sense in my cave the previous month.
But first I wanted to work on accent colors: the floors are light oak, but other wood should be darker. And, in fact, I noticed that I was already (somewhat accidentally) using dark oak for railings. I decided to start by working on a table in the big room that I’d experimented with the previous time: it didn’t seem right, but I think that was because I tried putting in light oak, so I wanted to try again with something darker.
At this point, I thought I had the rules: floors are light oak, railings are dark oak, furniture is spruce. So I went to fix other areas of the cave to match those rules.

There’s wood up through the end of the finished area; the part behind that is (largely) unfinished, I’m marking that by leaving it with stone
That seemed to work pretty well, now I went around again taking a closer look.
I like that last picture; the next question is what to do next. That upper room clearly needs more stuff in it, I should fix that. There’s also a passage above it leading to a tiny room (not visible in that picture), maybe I should do something with that? There’s a cave passage on the left (on the level with the balcony all around). And there’s the unfinished area near the door at the bottom of the waterfall that I mentioned before. So those all seem like possible areas for refinement.
I thought about building a door out to the surface there; the question, then, is how far down are we? If I’m remembering correctly, I counted and it was somewhere around 25 blocks beneath the surface, so I’d have to go up a fair amount; I decided to go outside and take a look to see where it would come out.

Here’s the view from above towards the back: the railing that you can see down in the cave is right in front of the entrance to the passage in question, which stretches back towards the floating castle
The main takeaway there is that, if I dig back and up at a 45 degree angle, then I’ll have to go more than 25 blocks, because there’s this hill up there that is above and behind it. I think that’s still what I want to do, but I might do more surgery there: maybe I’ll hollow out a big area under the cave, like I did with the train station in my first Minecraft world? I’m not completely sure yet, but I like how a big structure there would link my cave to Pat’s floating castle.
This is the other area that I was thinking about: if you look closely, you’ll see a small opening above the upper room, but, as-is, it’s not really great for a room. But it’s also so high up that I’m not sure a room there on its own is the best idea, and also having something relatively flat and shallow would work better with the way the wall starts curving in there. So instead, I’m thinking that I might take some inspiration from train stations or cathedrals and think of that as the place where either a big clock or a stained-glass window would go? I’ll experiment.
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