Ni No Kuni: Halfway through the Manual

Oct 24 2011

I’ve made it more than halfway through the manual now, 37 pages out of 65. (And a lot of the stuff at the end is credits, so I’m not too worried about that.) The first part of what I read today was talking about the combat system; seems like fairly standard turn-based RPG combat, with some amount of physical positioning based on a 3×3 grid for your party members.

After that, the manual talked about イマージェン, which seems to be a transliteration of “imagine”? These seem to be sorts of monsters that you capture and control; there are 14 broad types of them (or maybe 22, I’m not sure about a distinction there), and you can also raise them to increase their powers. So, basically, it seems to me like there’s some sort of Pokemon system going on here.

I haven’t gone back and reread earlier information in light of this. I don’t think combat is only done using these “imagine” guys, and I do think you can have human party members. But I could easily be wrong (especially about the former); maybe the Imagines are used for your attacks, maybe you can mix them into your party, maybe something else? This will doubtless all become completely clear once I start actually playing the game.

It looks like the book contains lots of information about it: chapter 5 (pp. 145–264) is all about Imagines. I’m not planning to look at that in depth yet, but good to know the information is there if I want to dive into that aspect of the game.

Incidentally, I put unboxing photos on my main blog, if you haven’t seen that already.

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Rock Band Status: October 16, 2011

Oct 16 2011

It was a busy weekend, so not as much Rock Band as normal this week. Our friend Jordan came over on Tuesday, so we got him to sing with us; yay three-part harmonies! Not that we actually hit all three parts very often, but we enjoyed the attempt.

The surprising fun song there was Tubthumping: the end of that song has three quite distinct vocal lines, and the separation between those lines made it easier for us to hit all three of them than in songs with with more traditional harmonization. So: yay counterpoint!

I did spend a bit of time yesterday playing Pro Guitar, but I only made it through three songs. Smoke on the Water was, unsurprisingly, quite a bit of fun; easy outside of the solo, too, and the solo seemed learnable if I want to put in the time. I didn’t realize that the notes in the main theme were played on two strings instead of single strings; now, hopefully, I’ll be able to hear stuff like that better. It even sounded pretty good when I was unmuted and plugged into an amp.

I also enjoyed Portions for Foxes, though that song was a little beyond me. Some of the chords were unusual (partly caused by having the bottom string tuned to D, though I don’t think that was all that was going on), and there was more jumping between strings than I’m comfortable with. Definitely good exercise, at any rate.

The third song was Before I Forget; I don’t like playing metal, though the song wasn’t too unpleasant given that constraint.

I spent an unusual amount of time playing piano evenings and over the weekend, too. I’m tentatively thinking that I’ll try to get the Three-Part Ricercar from the Musical Offering back into my fingers: I used to be able to play that quite well, and I feel a little embarrassed that there aren’t any fugues that I can currently play to my satisfaction. So I spent a decent amount of time working on the first third of the piece, with pretty good results; of course, the first third is the easy part, so I have a fair amount of work ahead of me. Still, the ability and knowledge is there in my fingers, I just have to shake off quite a bit of rust.

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Rock Band Status: October 10, 2011

Oct 11 2011

I’d been meaning to go through the Yes DLC pack last week, but I got kind of distracted; I went back to that this week, finishing the remaining four songs on Pro Keys. Owner of a Lonely Heart was pleasant but slight, and its keyboard part was pretty boring; Starship Trooper’s keyboard part was harder and only a little more interesting, but the song itself was pleasantly bizarre enough that I was happy to play it. South Side of the Sky had a more satisfying keyboard part, and did okay on the “pleasantly bizarre” front; Heart of the Sunrise was my least favorite of the four.

After that, Liesl and I grabbed microphones, and sung through those songs; Miranda wandered down at some point and joined us as well. I can imagine Owner of a Lonely Heart being in the vocal rotation fairly often; the other songs were quite a bit on the long side. Miranda dropped out then, but Liesl and I kept on going; we must have sung for about two and a half hours? Our high point was reaching 24th place on the leaderboard for Viva La Resistance: we often rank well on DLC, but that’s the first time we’ve done anything like that on on-disc content. Which, in its own way, is sad, a sign that Rock Band 3 has overshot most of its audience: we did a credible job, but not a perfect one, so I think it must be the case that not many people are doing harmonies. At any rate, if we’re going to rank well on one of the songs, I’m happy for it to be Viva La Resistance, because “Your theocratic neofascist ideology / is only getting in the way of my biology” is my favorite lyric on the disc.

On Sunday, I put in my Pro Guitar practice. I finished the last three Moderate songs: This Bastard’s Life was fun, but the chord transitions were a bit too hard for me (though figuring out what was going on with three-note fragments of chords was interesting), The Killing Moon was useful practice in switching between A and E barre chords on the same fret and had surprisingly fun solos, and Heart of Glass was kind of meh. And then I did the first three Challenging songs, Everybody Wants to Rule the World, Something Bigger, Something Brighter, and Lasso; nothing too exciting there, and I didn’t feel like it was a particular step-up in difficulty. I was glad to have finished six songs, though, and my left hand was letting me know that it felt that I’d put in quite enough practice!

I had Monday off from work, and Liesl and Miranda were out in the morning, so I decided to spend the time doing solo vocals. Mainly going through London Calling: I’d gone through that on the different instruments, but while Liesl and I had sung some of the individual songs, I’d never gone through them all at once. And I’m very glad I did that: the lyrics are amazing, the music is very good, and my chest voice needs the practice. After that, I went through fifteen or twenty on-disc songs, checking off several of the goals in the progress. (I’m now in the top 1% for fan count, with 415 million; also a sad sign of how the game has done, because you only have to be in around the top 5000 people to be in the top 1% of that metric.)

Very pleasant week, in particular I’m quite happy to be finding time for both Pro Guitar and to do Vocal Harmonies with Liesl. Not sure that I’ll finish Hard Pro Guitar in 2011, but if not, it shouldn’t take me too far into 2012 before I move up to Expert.

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VGHVI Minecraft: September 29, 2011

Oct 10 2011

Our last VGHVI Minecraft session was our first session since the 1.8 release, and in fact the first time I’d played Minecraft since 1.8 came out. And it was really amazing flying around, getting a different perspective on everything that we’d built; the only downside was that the screen capture key sequence involves hitting shift, which meant that I started falling every time I took a picture.

We all started flying above the temple

Looking down at the underwater train tunnel

Looking down at the shipwreck

The roof of the apartment building

Train running along the cliff

A hearth under glass

As you might guess from those last few pictures, it was raining a lot! Flying above, I saw structures I’d never seen before; that last is an example.

While fiddling with the server settings, I realized that I’d never entered the nether: we’d constructed a portal half a year back, but at that point nether didn’t work properly in multiplayer. That had since been fixed, though, so I entered it and flew around a bit.

Entering the nether

A lake of lava

Looking down at the portal

Next, I decided to travel to new areas, in hopes of finding a mine. So I flew east, across the ocean:

Lines in water - a chunk boundary where the algorithm changed?

Light under the ocean

An underwater lavafall

Eventually, I found a mine, and spent quite a while flying around in it.

Lava in the mine

The lighting in 1.8 seems to be noticeably more yellowish

Minecart tracks

Chest behind lava

Looking down into a pit

Flying through a chasm

Added torches to ravine walls

Hello, Mr. Zombie!

Lots of spiderwebs

Hello, Mr. Spider! (Or Ms. Spider, I suppose.)

I see you brought some friends with you


Bedrock and lava

A lit cave in the distance

The contents of one of the chests

After this, Patrick showed us a project that he’d been working on for the last couple months. The pictures don’t do it justice: you fall down through a long passage and are left in a huge, dark cavern with glowstone torches. He was going for a sort of Japanese teahouse effect.

Teahouse entrance behind train tracks

Inside the teahouse

Looking up at the teahouse roof

After that, I flew around a bit more, looking again at our older structures:

Mega-tree and acropolis at night

Mega-tree from above

Skull mountain and amphitheater

Then I flew to another new area, experimenting with taking pictures through the haze. (If you fly up high enough, the haze becomes overwhelming, it turns out.)

Sunrise through the haze

Sunrise over green ridge

Mountain in the haze

Protuberance on the mountain

Looking down from way up

Strange shapes in the ocean

Miranda decided to build a house in the nether, so I ended up visiting it:

The portal in the normal world

Entrance to the nether house

The architect is flying around

The upstairs room

The library

Another library picture

The music room

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Ni No Kuni: Starting the Manual

Oct 09 2011

When Level 5 announced that the PS3 version of 二ノ国 (Ni No Kuni) was going to be released in the US, they conspicuously avoided mentioning the DS version. Which I have lusted after ever since it was released (Ghibli! That book!), so I figure: if I’m going to play it, I may have to play the Japanese version. And there’s a decent chance that my Japanese is now good enough to do that, and in fact that playing through the game would be actively helpful for my learning, so I figured I’d give it a shot.

The game arrived on Friday; I’ll eventually put unboxing photos on my main blog. (It turns out that the book is even more gorgeous than I expected: really, it’s almost worth it even if you can’t read any Japanese.) But I’m planning to put a diary of my experiences playing through it on this blog, in case anybody else is curious about the game. I’ll tag them all with “ni no kuni“, so you can avoid my endless Rock Band puffery should you prefer.

Rather than actually start the game this week, though, I started reading through the manual. (The regular manual of a sort that comes with any DS game, not the special book.) Partly because, well, that’s the sort of person that I am, but also partly so I could get a feel for the difficulty of the game, maybe get introduced to some of the vocabulary that I’ll need? I made it through 17 pages of the manual this weekend, which I’m actually rather proud of; though, given that the manual is 65 pages long, I would seem to have at least two weeks of manual reading ahead of me. (Nothing but the best, most vibrant blog content for you, my readers, I assure you! Though I may actually start playing the game before I finish the manual.)

It turns out that the manual is written at a level that I can deal with pretty well. There were a fair number of words that I didn’t know, but it also wasn’t a surprise for me to make it through a sentence without having to look up any words, and several of the new words were repeated multiple times. They put furigana readings over all of the kanji, so that helped when I had to look up words; though I’ve memorized enough kanji that almost all of the individual characters were familiar even in compounds that I didn’t know, so I wouldn’t have been completely at sea without the furigana. (Just as well, I assume the screen resolution won’t allow furigana in the game? Though for all I know the game will largely avoid kanji as well.)

The manual starts out by introducing the story. You play a boy named Oliver, living in a city called Hotroit. His mother died recently; and he was visited by a fairy named Shizuku who comes from 二の国. (Which means “second country”, the first country being the normal world where Hotroit is located.) That country is beset by a dark wizard named Jabo, and apparently Oliver can save the country from Jabo, and Oliver’s mother will be restored to life. So: not the best plot in the world; then again, I could describe Spirited Away in a not-too dissimilar fashion, and that’s an amazing movie, so I will remain optimistic.

You apparently will have sidekicks Maru and Gyro; Maru likes to sing, I think Gyro is a thief, but I could be wrong. (And Oliver likes machinery and cars? That makes sense with his Hotroit origins, which is labeled as “The Motor City” in one of the pictures.) There are also pictures of the rulers of some of the kingdoms in 二の国.

After that, it transitions into “how to use your DS” stuff: put the cartridge in the slot, select the appropriate place in the start menu, etc. And an introduction to all the buttons, including their use in menus, in fields, and in battles. Looks like we’ll have standard cities / dungeons / overworlds, there’s a “bag menu” referred to several times that seems like your general inventory screen, and also a separate menu for magic? And I’ll be drawing runes on the lower screen at various times, I guess. Seems like pretty standard RPG stuff; I should learn more about those menus and about the combat system next week.

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Rock Band Status: October 2, 2011

Oct 02 2011

I spent a decent amount of time in the middle of the week playing through music outside of Rock Band. On the guitar, I continue to try to learn 風の丘, and that continues to be like pulling teeth. But I am doing a slightly better idea at seeing the chords in the piece; I’m also using it as an excuse to learn how to play an E minor scale on the guitar, though that’s not well enough ingrained to have any effect on my playing of the piece yet. And I’ve been playing piano some, mostly the first five parts of Pictures at an Exhibition. Which, it turns out, Miranda rather likes; I’m toying with the idea of trying to learn more of the piece, not sure which way that will go yet.

On Saturday, I decided to go through some of the Yes DLC on Rock Band. I got side-tracked, though, because when I sorted the keyboard songs by artist, the first artist was A-Ha, and I decided to go through Take On Me first. Which turned out to be super fun, albeit slightly frustrating: catchy tune to play on keys, and there’s no individual note in it that I should miss, so why can’t I get five stars on it? I don’t know, and I tried over and over again, but failed; grr, except I had enough fun in the process that I didn’t really mind.

After doing that for most of an hour, I decided to switch over to vocals; also super fun, and it turns out that the top note in the song (which shows up several times) is also the top note in my vocal range. Which, honestly, made me glad nobody else was in the house at the time—to hit it, I really had to belt out the note, and while I was in tune, my timbre was less than wonderful. Still, a nice exercise in stretching my range, I should return to the song and practice it some more. In fact, it turns out that the bottom notes in the song are either right at or right below the bottom of my vocal range, so it’s great for stretching in both directions!

After that, I did move over to Yes, going through I’ve Seen All Good People. Which was also extremely entertaining, on both keys and singing. I did rather better on the keys that time, not making nearly as many stupid mistakes; Liesl was home by then, so we did harmonies when it came time to sing, and I managed to hit harmonies beneath the lead several times, which I’m normally pretty bad at. Not sure if I’m getting better or if the increased separation between the vocal parts helped; I won’t complain either way.

Today was a guitar day. I’d had Modern Love running through my head constantly since last week, so I decided to make it my inaugural Pro Guitar upgrade purchase. And I’m happy with that decision: simple chords coming slowly enough to make the transitions fairly straightforward, but there’s definitely something satisfying in playing a fun piece that I should be able to do well on and actually doing well.

After that, I went back to the on-disc content, going through Viva La Resistance, The Look, Walk of Life, and One-Armed Scissor. All of which but the last I like quite a bit, and even the last one was interesting from a didactic point of view. As were several of the earlier ones: e.g. the repeated notes in Viva La Resistance were a useful thing for me to work on. (Great song that, too.) I played through all but the last of those songs (including Modern Love) plugged into the amp, and they actually all sounded pretty credible: nobody is going to confuse me with a serious rock guitarist yet (not by a long shot!), but at least I didn’t feel that I had to apologize to everybody in earshot for any of those four songs, as happens sometimes.

(The one weird thing about playing unmuted: I’m surprisingly bad at tuning guitars. You’d think that, given that I had a part-time job tuning harpsichords while I was in high school, that I’d be better at that? For whatever reason, though, I have a somewhat hard time hearing the beats when testing a plucked guitar string against the sound of a piano; maybe I’d do better if I plugged the guitar into the amp and skipped the piano?)

Very pleasant week musically; and I strongly suspect that this week’s earworm will be Take On Me, which I’m okay with. (Though I don’t like it as much as Modern Love; hmm, maybe I’ll try to convince my brain to obsess over Viva La Resistance instead?) I should be able to finish the Moderate songs this week; I still have at least a couple of months of Hard Pro Guitar ahead of me, but the end is visible in the hazy distance?

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Rock Band Status, September 25, 2011

Sep 25 2011

This week’s VGHVI game was Rock Band 3, with a Billy Joel focus. Four of us were there, and none of us were in the mood to play drums (I would have except for, you know, Billy Joel), so we had to split into two pairs; a real shame that the game doesn’t allow online Guitar + Bass + Keys groupings. I certainly enjoyed playing with Sarah Elmaleh (me on Pro Keys, her on Bass), though! Aside from the pleasure of playing through the music, I had my sights set on achieving score goals by playing through Captain Jack, since it contains a bunch of repetitive chords that it’s easy to get a good multiple on. And achieve score goals we did: we managed to get 1.39 million points, with just the two of us! (Sarah is obviously a quite credible bassist.) Makes me wonder how well we could score on that with a four-person band; I’d have to think 2 million at least, but probably noticeably more.

Eventually, Roger bowed out, and we’d made it through enough Billy Joel, so Jonathan came over to join our band and I switched to vocals. Which was also fun (I’m enjoying singing these days a lot more than I used to); my favorite bit there was that I got 100% for the first time on non-harmony vocals (I do harmonies most of the time), and the song in question was Blondie’s Heart of Glass. Yay for singing in falsetto!

I also spent a fair amount of time this week trying to memorize 風の丘 (from Kiki’s Delivery Service) on the guitar. Which is a lovely song, and I quite enjoy playing it, but it’s like pulling teeth. Enough so that I’ll probably write about it on my main blog, so I won’t go into details here.

On Saturday, Miranda and I went violin shopping: she’s moving up to a full-sized violin. Nice to have an excuse for me to play violin, so she could hear differences between instruments and bows when somebody other than her was playing; I’m a pretty mediocre violinist (though still much better than I am at guitar), but at least I’m good enough to be not completely useless as an example.

On Thursday, I realized that I’d somehow missed playing through three of the Billy Joel songs on Pro Keys; not sure how that happened, but I fixed that lapse on Saturday. Good stuff, as always. And then today I went through three more songs on Hard Pro Guitar; we’re definitely getting to a level where my lack of skills are showing. On two of the three pieces, I only managed two stars on my first playthrough (and this was after spending a good amount of time on training mode); while I got three stars on both eventually, I’m not reliably hitting the chord transitions, especially ones that mix barre and non-barre chords. Don’t get me wrong, I’m a lot better at that than I was a few months ago, but there’s clearly room for improvement, and I imagine my progress will slow down further as songs get harder.

Despite my difficulties, those three songs were a lot of fun; I only stopped when I did because we needed to make dinner fairly soon and because each song takes quite a while to go through on training mode and then play it several times. But we had a little bit of time left, so Liesl and I went through five or six songs on Vocal Harmonies. Which was super fun: like I said above, I’m enjoying singing more and more these days, especially when singing with Liesl. My favorite song today was Modern Love, both because I really like it and because I can hit the harmonies pretty solidly on that; the other highlight was trying Expert difficulty and finding that we could actually do fine at that level. In fact, we got gold stars on one of the songs; I think Expert vocals must be easier in this iteration of the game than previous ones, though I’m sure the fact that we were both trying to sing the non-harmony bits helped as well.

Good times; I’m still not sure why I’ve been on a musical binge for most of the last month, but I’m not complaining at all.

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Pro Guitar Status, September 18, 2011

Sep 18 2011

I wasn’t feeling nearly as manically musical this weekend as last weekend, so while I did play an unusual amount of piano this week (and started learning a Ghibli song on the guitar), this weekend I mostly focused on writing blog posts about Catherine instead of spending all my time playing Rock Band. (Oh, and I went violin shopping with Miranda and accompanied her on the piano when she practiced today, both of which were fun.) I did put in two and a half or three hours of Pro Guitar practice today, though, going through the last four Solid songs and the first two Moderate ones.

I don’t remember too many details; somehow I got 58th place on the Werewolves of London leaderboards, which makes absolutely no sense given that I didn’t feel that I did a surprisingly good job there. I Can See for Miles was quite a bit of fun to play (and sounded not completely horrible plugged into the amp, even); there was one other song that I rather enjoyed, but I’ve already forgotten which one it was. And I’m a lot better at shifting quickly between barre chords than I used to be: there’s still huge amounts of room for improvement, but there’s also absolutely no question that playing the game is improving my guitar skills substantially.

Almost halfway through the songs on Hard. Though I imagine the second half will take longer than the first! A long journey, and I imagine Expert will raise the stakes quite a bit, but I’m still managing to make progress.

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Rock Band Status, September 11, 2011

Sep 15 2011

This weekend was an interesting one: I was going through a manic bit, and it expressed itself by making me feel very musical, in a scattered fashion. After the previous weekend, I’d bought some Billy Joel sheet music, so as soon as everybody else was awake I went through that on the piano. (With occasional singing and whistling.) Then, to work off some energy, I switched over to Rock Band drums; I was pleased to be able to make it through the Warmup songs on Expert, and while Killing Loneliness defeated me on the next tier, it has the rhythm pattern that I need to work on (regular yellow notes with red and pedal alternating, the latter on the off-beats). So I’ll probably return to that one the next time I’m in a drumming mood, it’s definitely good practice. Also, inspired by Kirk’s comment on the Experience Points Podcast, I gave Vaseline a try; a pleasant challenge on Hard but not quite as good for me to focus on as Killing Loneliness, and way too hard for me on Expert.

After that, Liesl and I did some vocal harmonies; and I put in my Pro Guitar practice, going through (I think) another four songs there. Also, that evening, we went through some recent DLC (me on non-pro Guitar, Liesl on Bass); mostly Yes, which I wasn’t thrilled by, though I’m hoping I’ll like it more on Pro Keys.

We had friends over on Sunday, so I didn’t play any Rock Band that day; I did find time to bang out some Ghibli music on the piano, though. On which note, later that week the song 風の丘 got stuck in my head via the excellent Brasta Ghibli album; it wasn’t in my piano book, but I found a quite nice guitar version, so I’m trying to learn that now.

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VGHVI Shenmue II

Sep 08 2011

This week’s VGHVI game was Shenmue II. Which I hadn’t replayed since I finished it almost six years ago; Roger never played either it or the original.

It was very interesting listening to Roger run into the warts in the game; there was a lot of stuff that didn’t bother me but that bothered him, from bad (default) movement controls (I’d completely forgotten the Dreamcast didn’t have a right thumbstick) to strange game mechanics (wandering around trying to talk to people to trigger the next event) to quicktime events to a hard-to-control job minigame. I wondered (and still wonder) how different it would have been if we’d played the original Shenmue instead, because my (perhaps flawed) memory is that that game did a better job of ramping you up; but it’s very interesting to reread my notes and see me complaining about the start of Shenmue II despite my having played (and loved!) the previous game.

That was Roger’s experience; mine was rather more positive. Things I noticed:

  • I love the lighting and coloring in the game. It uses sunlight in an unabashed way that I’m not used to in video games, and the coloring is bright without quite slipping into garishness.
  • I love the game’s embrace of mundanity: lots of unhelpful people to talk to, lots of stores that don’t serve a game purpose, the fact that you have to get a job, the fact that you have to buy maps (shades of Majora’s Mask…), the divorcing of martial arts training from the traditional RPG combat grind.
  • The controls are odd, but get quite a bit better once you realize you can reassign the thumbstick to movement; even so, there are some interesting quirks, like the ability to follow people, the “look around in a room you’re standing in” controls.
  • Ryo is rather a jerk to Joy, isn’t he?
  • Appropriate that a game set in Hong Kong is so devoted to commerce.

But, most of all: it felt like coming home. I haven’t touched the game in six years, but every street was familiar, every face was familiar. Yet another sign that I should fix my Dreamcast: several games that I should replay, and Shenmue is top of the list.

Well, Shenmue or Jet Grind Radio

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