VGHVI Minecraft: November 21, 2013

Dec 14 2013

Pictures from the November Minecraft session:

This was a pretty major upgrade; right from the start, I could see the rendering engine changed, and while it was generally an improvement (I think I got longer view distances), sometimes it looked a bit odd:

Strange stripes on the water

Strange stripes on the water

And the new graphics engine did seem to be a little more prone to temporary glitches, here’s an example:

A glitch near the city

A glitch near the city

I also saw some filters when playing around with the options; maybe they’d been there for a while and I only just now noticed them, I’m not sure.

Filter one

Filter one

Filter two

Filter two

Filter three

Filter three

Filter four

Filter four

While wandering around, I saw a tower that I didn’t remember ever seeing before; surprising, given how close it was to town:

A tower with tracks

A tower with tracks

The bottom of the track

The bottom of the track

Riding down the tracks

Riding down the tracks

Runaway cart!

Runaway cart!

That's gotta hurt

That’s gotta hurt

It took ages to take the picture riding down: I normally use the left shift key when grabbing screenshots, but that caused me to exit from the cart. Half the time I forgot and used it anyways, half the time I tried and failed to contort my hand with the right shift key.

There were also new items in the update; Miranda added some of the new flowers to the house we’d been working on:

Planting flowers

Planting flowers

More flowers

More flowers

Flowers around the back

Flowers around the back

Taller flowers in the stable

Taller flowers in the stable

Final design of the stable flowers

Final design of the stable flowers

Dan was building some abstract geometric shapes:

Red and black

Red and black

A closer view, showing a glass/lava cube underneath

A closer view, showing a glass/lava cube underneath

There's another cube in the sky

There’s another cube in the sky

He built that far away, so it took me a while to get back home from there. Along the way, I ran into a forest with large, flat treetops:

Approaching the forest

Approaching the forest

Giant mushrooms next to the tree

Giant mushrooms next to the tree

A lava pool

A lava pool

Flowers under the canopy

Flowers under the canopy

Tree-dwelling sheep

Tree-dwelling sheep

Another rendering glitch a bit later

Another rendering glitch a bit later

And then I ran into a village; it was pretty impressive.

Approaching the village

Approaching the village

Meeting the villagers

Meeting the villagers

Inside a building

Inside a building

Looking out to sea

Looking out to sea

Bidding farewell

Bidding farewell

I can’t remember the context of this photo, but I have no memory of ever seeing this object before:

A strange midair object

A strange midair object

And one last photo; somebody must have been here before and left a candle.

Desert glow

Desert glow

2 responses so far

  1. […] Miranda decided to make improvements to the village we found the previous month; I didn’t get pictures of most of her work, unfortunately, but I did stop by for a […]

  2. […] Patrick was continuing work on the spire he’d started last time: […]