GRNDL, v. 0
I’d gotten a non-FFG alt-art GRNDL at a recent tournament, so I decided to use that for my next corp. I wanted to hit some of the same beats as I’d had in my Next Ice deck, while adding in some Weyland meanness.
I start off with an economic advantage; I wanted to have that feed on itself. So partly that meant throwing in three copies of Restructure, but I also included three copies of Oaktown Renovation and two copies of Corporate War in my agenda mix. Hopefully I can get them out early and defend them enough to score them, at which point my economic advantage grows.
But this is Weyland: I still want to be able to blow people up. I didn’t feel like going heavily on 3-point agendas, and Punitive Counterstrike is less good in a Film Critic world, so Scorched Earth. Which means that I need to land tags; I decided to throw in both SEA Source and Midseason Replacements. (My Next Ice deck showed the power of rig destruction: even if I don’t yet have enough copies of Scorched Earth, Midseason Replacements can let me take out resources.)
When originally building the deck, I forgot that I only had 10 influence, though: with Midseason taking 4 influence, that’s a real problem. I decided to solve that via tutoring: three copies of Project Atlas, and two copies of Aggressive Negotiation. That way I’ll be able to get out Midseasons early; depending on how things go, I can also use that for Scorched.
I decided to include two copies of Underway Renovation (probably my Laramy Fisk deck was inspiring me there): if I get enough money and a defended remote, I might just end up riding that for a while, accepting that I’ll lose one agenda point from it at some point. And I doubled up with resource destruction by including a couple of copies of Corporate Town (since I’d had so much fun discarding agendas for Archer!); also, one Shattered Remains to blow up hardware and three Archers for programs.
The ice is pretty standard; 20 pieces, it turned out a little more advanceable than I expected, but that’s fine.
It ended up at 54 cards: I was including a little bit too much stuff. But hey, given that I have 5 cards in there that have an agenda as part of their rez cost, having extra agendas isn’t bad! I don’t expect it to stay that way, though; if I had to guess, maybe I’ll end up getting rid of two copies of Underworld Renovation, two copies of Corporate town, and one other non-ice card. (And probably swapping the third Archer with a slightly more standard ice.) We’ll see, though, I want to see how it goes.
Here’s everything:
GRNDL: Power Unleashed
Agenda (12)
- 2x Corporate War
- 1x Government Contracts
- 1x Hostile Takeover
- 3x Oaktown Renovation
- 3x Project Atlas
- 2x Underway Renovation
Asset (8)
- 2x Corporate Town
- 2x Jackson Howard • •
- 3x PAD Campaign
- 1x Shattered Remains
Upgrade (1)
- 1x Shell Corporation
Operation (13)
- 2x Aggressive Negotiation
- 2x Hedge Fund
- 1x Midseason Replacements ••••
- 3x Restructure
- 3x Scorched Earth
- 2x SEA Source •• ••
Barrier (9)
- 2x Fire Wall
- 1x Hadrian’s Wall
- 3x Ice Wall
- 2x Meru Mati
- 1x Spiderweb
Code Gate (3)
- 1x Builder
- 2x Wormhole
Sentry (7)
- 3x Archer
- 1x Errand Boy
- 1x Nebula
- 1x Swarm
- 1x Taurus
Multi (1)
- 1x Orion
10 influence spent (max 10)
22 agenda points (between 22 and 23)
54 cards (min 45)
Cards up to The Underway