Valencia, v. 2

Apr 28 2015

Here’s the current version of my Valencia deck, after I took the prior iteration to a tournament.

The deck did well at that tournament, so I didn’t want to change it too much, I just wanted to thin it down a bit. I decided it probably had enough economy, so I got rid of the two Dirty Laundries; and despite all the bad pub I get, Raymond Flint wasn’t even normally giving me as many as 2 HQ accesses on average, which didn’t seem worth it.

So that brought the deck down to 50 cards, yay! But then I took a look at The Valley. I’m vulnerable to fast advance and I’ve got extra virus-specific memory and extra program install power from Personal Workshop, so I threw in a couple of copies of The Clot.

And then I looked at Paige Piper: if I play her then I can throw away extra copies of Rachel Beckman, Personal Workshop, Katie Jones, Corroder, Eater, Vigil, so she should thin out my deck? (And if I’m going to throw in one copy, there’s no reason not to throw in three.) Similarly, I’m drawing a lot with this deck and clicking for credits sometimes, so Symmetrical Visage should pay for itself in terms of efficiency, so another three copies of that (which Paige should get rid of 1-2 copies of); and also probably a third copy of I’ve Had Worse will actually make my deck less dense as well? (Or at worst break-even: one click to draw it, one click to earn a credit, one click to play it, resulting in three cards.)

I’m not sure I disagree with that analysis; but the flip side is that it leaves me with a 59-card deck, which is ridiculous. So either that analysis is wrong or it’s right but I need to take advantage of those increased efficiency cards and use that to get rid of other cards, to let my deck play smaller than it is. (Because having only 6 out of 59 cards being non-Eater icebreakers, two of which depend on also getting Datasucker installed, does not feel good!)

 

The changes:

  • -2 Raymond Flint
  • -2 Dirty Laundry
  • +3 Paige Piper
  • +3 Symmetrical Visage
  • +2 Clot
  • +1 I’ve Had Worse

 

And the result:

Valencia (59 cards)

Valencia Estevez: The Angel of Cayambe

Event (19)

  • 3 Day Job
  • 2 Deja Vu
  • 2 Forked
  • 1 Frame Job
  • 3 Itinerant Protesters
  • 3 I’ve Had Worse
  • 1 Knifed
  • 1 Spooned
  • 3 Sure Gamble

Hardware (8)

  • 1 Clone Chip **
  • 2 Cyberfeeder
  • 2 MemStrips
  • 3 Vigil

Resource (16)

  • 3 Investigative Journalism
  • 2 Kati Jones
  • 3 Paige Piper
  • 2 Personal Workshop **** ****
  • 3 Rachel Beckman * * *
  • 3 Symmetrical Visage

Icebreaker (8)

  • 1 Cerberus “Cuj.0” H3
  • 2 Corroder
  • 2 Eater
  • 1 Mimic
  • 1 Yog.0
  • 1 ZU.13 Key Master **

Program (8)

  • 2 Clot
  • 2 Datasucker
  • 2 Medium
  • 2 Parasite

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Galactic Ice deck, final version

Apr 26 2015

Backfilling my Netrunner decks, here’s the final version of my prior corp deck, where I tried out the galactic ice from the most recent big box:

galactic (49 cards)

Weyland Consortium: Because We Built It

Agenda (10)

  • 2 Firmware Updates
  • 2 Government Contracts
  • 3 NAPD Contract
  • 3 Project Atlas

Asset (6)

  • 1 Edge of World **
  • 3 Jackson Howard * * *
  • 2 Melange Mining Corp

Upgrade (1)

  • 1 Cyberdex Virus Suite

Operation (14)

  • 2 Beanstalk Royalties
  • 3 Hedge Fund
  • 3 Punitive Counterstrike
  • 2 Restructure
  • 1 Subliminal Messaging
  • 3 Trick of Light *** *** ***

Barrier (6)

  • 3 Asteroid Belt
  • 3 Ice Wall

Code Gate (5)

  • 1 Lotus Field *
  • 1 Quandary
  • 3 Wormhole

Sentry (5)

  • 2 Archer
  • 3 Nebula

ICE (2)

  • 2 Orion

I’d tried out Because We Built It when the card first appeared, and it had failed miserably; it seemed like time to try it again, and this version is playable but not great. (It went 1-3 in the last tournament I played in, and that’s not at all surprising.) It’s slow; once it really gets going, the servers are strong, but it frequently doesn’t last that long, and the first few turns in particular can be brutal. Sometimes the Punitive Counterstrikes land; there’s also a good amount of program destruction possibilities, and Firmware Updates helps me feed the Archers. (Actually, playing the deck has gotten me perfectly happy sacrificing a two-point agenda to feed an Archer in the right situation.)

In previous iterations, I had some of the assets/upgrades that help with advanceable ice; Satellite Grid really wasn’t worth it, and while Constellation Protocol certainly had its moments, I ultimately decided that I needed money more. (If one of my coworkers didn’t have such a virus-heavy deck, maybe I would have left in one Constellation Protocol and ditched Cyberdex?)

I am a big fan of Ice Wall: it gives you a bit of defense in your first few turns while advancing the galactic ice. And Trick of Light is an absolute key card in this deck: I usually hold off on using it until I’ve got an agenda scored, but once I’ve got two points, using one to score a 3/2 agenda out of hand and then using two to score an installed but unadvanced 5/3 agenda is great.

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Industrial Genomics, v. 1

Apr 25 2015

I’ve played five games with the initial version of my Industrial Genomics deck; I’ve gone 3-2 with it, but two of those wins don’t really count, they were playing against somebody using a stock core set deck. (And who hadn’t learned that it’s not a great idea to run with fewer than three cards in his hand, especially against Jinteki.) And, honestly, the third win was also a bit lucky: my opponent had a 9-card Medium dig (his deck is pretty eccentric) and he hit two Snares before he hit enough agendas.

The flip side, though, is that even the losses didn’t actually let the runner feel comfortable. So I think there’s something there, but it needs work. The ice was a total mess, and the economy is a little low. (I keep underestimating how much economy you need to fire off traps.)

So here’s my first tweak: significant changes to the ice (mostly to get rid of random stuff and to give me a few more straightforward early cards to rez, but also I’m setting up the vague hope of comboing Chum with either Komainu or Kitsune for a kill), and shuffling out a few cards I haven’t used much, giving me room for one more advanceable trap and a couple of Melanges, which hopefully will be a little expensive to trash in this deck. (But I’m losing a couple of Turtlebacks, so the total number of econ cards actually isn’t changing; over five games, though, I only used Turtlebacks a grand total of once, so at least my econ won’t get any worse…)

 

Card changes:

  • -2 Encryption Protocol
  • -2 Turtlebacks
  • -1 Interns
  • -1 Restructure
  • -1 Excalibur
  • -1 Gemini
  • -1 Shiro
  • +1 Cerebral Overwriter
  • +2 Melange Mining Company
  • +1 Hedge Fund
  • +1 Lotus Field
  • +1 Komainu
  • +1 Cortex Lock
  • +1 Chum
  • +1 Wall of Static

 

And the current state of the deck:

Industrial Genomics (59 cards)

Industrial Genomics: Growing Solutions

Agenda (10)

  • 3 Fetal AI
  • 1 Hades Fragment
  • 2 NAPD Contract
  • 1 Philotic Entanglement
  • 3 The Future Perfect

Asset (26)

  • 2 Cerebral Overwriter ** **
  • 2 Hostile Infrastructure
  • 3 Jackson Howard * * *
  • 2 Melange Mining Corp
  • 3 PAD Campaign
  • 2 Ronin
  • 3 Shi.Kyu
  • 3 Shock!
  • 3 Snare!
  • 3 Sundew

Upgrade (10)

  • 2 Ash 2X3ZB9CY ** **
  • 3 Caprice Nisei
  • 1 Cyberdex Virus Suite
  • 2 Hokusai Grid
  • 2 Red Herrings ** **

Operation (4)

  • 3 Hedge Fund
  • 1 Subliminal Messaging

Barrier (2)

  • 1 Wall of Static
  • 1 Wall of Thorns

Code Gate (3)

  • 1 Chum
  • 2 Lotus Field

Sentry (3)

  • 1 Cortex Lock
  • 2 Komainu

ICE (1)

  • 1 Kitsune

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Industrial Genomics: version 0

Apr 23 2015

I’d seen an Industrial Genomics deck in a tournament a few months ago, and I wasn’t sure what to make of it, so I’d been tentatively thinking I’d give it a try for my next corp deck; and then I heard Jorge talking on Twitter about his deck (here’s a thread between him and Nels), so that sealed the deal. He also referred to this deck as inspiration; I took a look at that one, though I didn’t follow it at all closely.

Here’s the initial version that I built:

Industrial Genomics (59 cards)

Industrial Genomics: Growing Solutions

Agenda (10)

  • 3 Fetal AI
  • 1 Hades Fragment
  • 2 NAPD Contract
  • 1 Philotic Entanglement
  • 3 The Future Perfect

Asset (27)

  • 1 Cerebral Overwriter **
  • 2 Encryption Protocol * *
  • 2 Hostile Infrastructure
  • 3 Jackson Howard * * *
  • 3 PAD Campaign
  • 2 Ronin
  • 3 Shi.Kyu
  • 3 Shock!
  • 3 Snare!
  • 3 Sundew
  • 2 Turtlebacks

Upgrade (10)

  • 2 Ash 2X3ZB9CY ** **
  • 3 Caprice Nisei
  • 1 Cyberdex Virus Suite
  • 2 Hokusai Grid
  • 2 Red Herrings ** **

Operation (5)

  • 2 Hedge Fund
  • 1 Interns
  • 1 Restructure
  • 1 Subliminal Messaging

Barrier (1)

  • 1 Wall of Thorns

Code Gate (2)

  • 1 Lotus Field
  • 1 Shiro

Sentry (2)

  • 1 Gemini
  • 1 Komainu

ICE (2)

  • 1 Excalibur
  • 1 Kitsune

59 cards: like I said, I’m really bad at thinning out decks. Actually, the main thing I took out of that net deck that I looked at was that 54 cards might make sense, given the amount of discarding you want to do with this identity; and starting a deck five cards high while you figure out what cards work in context and what cards don’t work in context is not completely unreasonable? Still, that’s a lot of cards.

Some things that I was thinking about while building this:

  • Ash, Caprice, and Red Herrings are there to create a scoring server with minimal or even no ice. (But if there’s no ice I have to remember to rez Caprice before the run.)
  • Shock, Shi.Kyu, and Cyberdex Virus Suite are there to dissuade runs on Archives. (One of my coworkers is currently playing a very virus-heavy deck.)
  • Cerebral Overwriter and Ronin are there to increase the range of meanings of a double-advanced card. (Potentially even outside of my scoring server?)
  • Hostile Infrastructure and Encryption Protocol both amplify the identity’s ability. (Which could either be good or overconcentration!)
  • Given that trashing assets will be expensive, I figure I should put more of my economy in assets than normal. (And maybe I can use Subliminal Messaging as an early discard and then, if I can make running unpleasant enough, get some credits off of it later?)
  • I have absolutely no idea how much ice I need or what ice would be useful; the ice here is a particularly random selection.
  • Snare is always one of my favorites, and I figure a Snare that also costs money to trash is even better. (And maybe I can keep one in my hand, trigger it with Kitsune, and then hit the runner with Ronin before they draw back up?)

So that’s the initial version. I’m almost positive the ice is awful, and presumably some of the other ideas don’t work either, we’ll see how it behaves in initial playtesting.

By the way, these days when building a deck I usually throw in way too many cards, and then I write down how many I have of which categories, look at categories that are overweighted, and remove. Here’s what my final tally was for this deck:

  • Agenda: 10
  • Ice: 7
  • Other run protection (Hokusai): 2
  • Advanceable trap: 3
  • Archives traps: 6
  • Nonadvanceable traps: 3
  • Trash protection: 4
  • Money: 8 + 4 = 12
  • Agenda protection: 7
  • Recursion: 3 + 1 = 4
  • Misc: Cyberdex: 1

(Hmm, maybe I should have labeled Cyberdex as an Archives trap.)

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Valencia, take one

Apr 21 2015

I’ve decided to start taking notes about my Netrunner decks; I’ll lead off with the version of my Valencia deck as of a tournament a week and a half ago. So not quite the first iteration of this deck, but pretty close.

Valencia (54 cards)

Valencia Estevez: The Angel of Cayambe

Event (20)

  • 3 Day Job
  • 2 Deja Vu
  • 2 Dirty Laundry
  • 2 Forked
  • 1 Frame Job
  • 3 Itinerant Protesters
  • 2 I’ve Had Worse
  • 1 Knifed
  • 1 Spooned
  • 3 Sure Gamble

Hardware (8)

  • 1 Clone Chip **
  • 2 Cyberfeeder
  • 2 MemStrips
  • 3 Vigil

Resource (12)

  • 3 Investigative Journalism
  • 2 Kati Jones
  • 2 Personal Workshop **** ****
  • 3 Rachel Beckman * * *
  • 2 Raymond Flint

Icebreaker (8)

  • 1 Cerberus “Cuj.0” H3
  • 2 Corroder
  • 2 Eater
  • 1 Mimic
  • 1 Yog.0
  • 1 ZU.13 Key Master **

Program (6)

  • 2 Datasucker
  • 2 Medium
  • 2 Parasite

I’ll blog about my Nasir deck soon, but it got me enjoying having credits available in the middle of the run, so I figured I’d try that out with Valencia. Also, I figured the 50 card limit would work well with my complete inability to prune down decks! So, of course, it started at almost 60 cards; by this version, it was down to 54, which is a start…

I wanted a way to get something out of recurring credits in a run, and Personal Workshop had worked great for that with Nasir. I started with three of them, but I decided that I wanted a bit more influence to play with, so I ended up with two copies. And of course I threw in more bad publicity-related cards: Investigative Journalism and Frame Job to create more bad pub, Raymond Flint and Itinerant Protesters to help me use it, and Taille Perrault for both. Then I threw in a bunch of other half-backed ideas: Hades Shard, Rachel Beckmann, the cutlery suite, MemStrips plus a bunch of viruses plus Data Folding, Vigil as my console to combo with Itinerant Protesters, Day Job for money, Eater to reduce chances of disaster in runs.

Some of that went away in initial testing with friends. Data Folding ended up not really working for economy, so I ditched that and threw in Kati Jones. Taille Perrault also ended up not being very useful. And Hades Shard helped me seal wins in games that I was going to win anyways.

But sometimes the deck worked really well: if I could keep adding bad pub with Investigative Journalism and keep the pressure up with Itinerant Protesters, then the corp would be in a pretty bad shape, and while that was happening, Vigil would give me the ammo I needed to keep the pressure going. (And I wasn’t running into a lot of currents, either, so Itinerant Protesters had a decent chance of staying around for a while.) Also, I managed to land Rachel Beckmann surprisingly often, and having five clicks is a huge advantage. (The fact that it leaves you a click left after using Investigative Journalism or Day Job is the icing on the cake!)

It was also super interesting to watch how the deck works. It’s pretty slow, as you’d expect with Day Job and Investigative Journalism. Also, it’s got a somewhat low percentage of icebreakers, so I couldn’t run as much as I wanted anyways. But, because of Itinerant Protestors, the corp feels under pressure even if I’m not running a lot.

So what ended up happening surprisingly often is that we’d go along for a while, without either of us doing much; and then the pieces would come together and I’d suddenly take control. Sometimes it was because I’d gotten my full regular breaker suite out and I’d have, say, three bad pub credits that I could use on every run; sometimes I’d only have one or two breakers out but I’d use Parasite + Datasucker or cutlery to clear most of the way into one server so I could get in reliably; and sometimes I’d combine ice destruction with Medium to get in some brutal runs. And when I got into that sort of ice destruction scenario, Itinerant Protestors meant that the corp would have a hard time rebuilding, because they wouldn’t have ice sitting around in their hand.

This made it harder to prune down than I expected: too many of the random ideas worked! So yeah, I threw out Hades Shard, but I added a third Rachel Beckmann in (and a third Day Job to pay for her), and the cutlery was staying. I got it down to 54 cards, but it was still a little bloated; but in that state, it still went 3 for 4 at the tournament.

Admittedly most of those wins were against people who weren’t doing so well in the tournament; I still think the deck is too bloated and too slow. The one deck it lost against was a fast advance deck, I’m pretty sure I’m vulnerable against that. And I haven’t played against decks with tagging; I haven’t lost Rachel Beckmann yet, and that will hurt when it happens.

My basic idea of leaning on Personal Workshop actually hasn’t worked so well either: I only have two of them, and I don’t have that many programs / hardware, so a lot of the time Personal Workshop doesn’t get tons of use. It still makes a noticeable difference in maybe a third of the games, and I really don’t know what I’d do with all the influence I’d free up by getting rid of them, so they’re still in there, but it feels off.

Of the other random ideas: getting free accesses from Raymond Flint is useful, but I think not quite useful for him to be worth keeping in. I’m thinking I might want to use more Frame Job, though: in the corp deck I was playing at the time, using Archer to increase the pressure even at the cost of discarding a two-point agenda turns out to be worth it, and if I can do the same with Frame Job plus Itinerant Protesters to get the corp hand size down to two or even one, then my chances get a lot better all of a sudden. (Or down to zero, but once it gets there, I’ve effectively won.)

And then there’s all the new cards from The Valley to think about: that’ll show up in the next iteration of this deck…

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VGHVI Minecraft: March 26, 2015

Apr 19 2015

Pictures from the March Minecraft session; first, some random wandering:

Another shot of the desert castle

Another shot of the desert castle

The greenhouse at dusk

The greenhouse at dusk

A sand bridge; I don't remember seeing this one before

A sand bridge; I don’t remember seeing this one before

Pat was the only person building this month, and he made a wooden fort:

Creating the walls and starting on the building

Creating the walls and starting on the building

The building is more fleshed out now

The building is more fleshed out now

The floor is in place

The floor is in place

A view of the walls and ceiling

A view of the walls and ceiling

The outside view from the back

The outside view from the back

There's a path in front now

There’s a path in front now

Finishing up the inside

Finishing up the inside

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VGHVI Minecraft: February 26, 2015

Mar 22 2015

I actually don’t have any pictures from the January Minecraft session: people weren’t doing much building. But I took a few from February; first, some wandering around:

A rock grotto with a mushroom

A rock grotto with a mushroom

Looking up at a window filled with water

Looking up at a window filled with water

Hello, rabbit

Hello, rabbit

Looking up with the rabbit

Looking up with the rabbit

Miranda did some work on the castle in the desert; I don’t remember exactly what was there before, so I’m not sure which parts were new. (Other than the lilypads.) Probably the tops of walls?

Working on the desert castle

Working on the desert castle

Snow transitioning to rain above one of the towers

Snow transitioning to rain above one of the towers

Lilypads

Lilypads in the pool

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VGHVI Minecraft: December 18, 2014

Dec 31 2014

I don’t have a lot of pictures from the December Minecraft session, because Miranda had some studying to do so she couldn’t build stuff. But Patrick was there, and he did build stuff: he found a bay that reminded him (and us!) of Porco Rosso, and he build a little house there.

The Porco Rosso bay

The Porco Rosso bay

A closer view of the beach with the house above it

A closer view of the beach with the house above it

Squids cavorting nearby

Squids cavorting nearby

I went wandering around a bit after that and took some more pictures:

Some nearby scenery

Some nearby scenery

A winding river

A winding river

Water high and low

Water high and low

Looking down into the crevasse

Looking down into the crevasse

These clouds should be in a tetris-like game

These clouds should be in a tetris-like game

And then I came back to take a few more pictures of how Patrick had evolved the bay:

This is just here to remind me of the coordinates

This is just here to remind me of the coordinates

Extending the beach

Extending the beach

Planting flowers

Planting flowers

We first started this Minecraft world four years ago; lots of good memories.

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VGHVI Minecraft: November 20, 2014

Dec 06 2014

Pictures from the November Minecraft session:

First, the obligatory “wander around the world” pictures:

A tower at sunset

A tower at sunset

This isn't a rendering glitch, there really was a strange square island in the middle of the sea

This isn’t a rendering glitch, there really was a strange square island in the middle of the sea

A small cave entrance surrounded by animals

A small cave entrance surrounded by animals

A mountain with lava at the corner

A mountain with lava at the corner

Cliff caves on the water

Cliff caves on the water

Inside one of the caves

Inside one of the caves

Inside another one; yay weird physics

Inside another one; yay weird physics

A village at night

A village at night

For most of this year, Dan’s just been building a straight path; so I went to visit him and then started walking back along the path. (And then stopped, because the path is way too long for me to go along the whole thing.)

Dan's path continues

Dan’s path continues

A floating mountain with lava off to the side

A floating mountain with lava off to the side

Weird trees at the base of the mountain

Weird trees at the base of the mountain

Going back over the desert

Going back over the desert

Going back over the water

Going back over the water

Coming into land

Coming into land

Figuring out just how far away from home I am

Figuring out just how far away from home I am

A place where the path had to cut through a mountain

A place where the path had to cut through a mountain

A thread of lava at night

A thread of lava at night

Then I went to check on the hall that Miranda had started last time:

Finishing off the ceiling and walls

Finishing off the ceiling and walls

Adding some trees and flowers

Adding some trees and flowers

Here's the top of the tree

Here’s the top of the tree

A chest

A chest

A secret water door

A secret water door

Adding paintings at the entrance

Adding paintings at the entrance

The explanation for the secret water door is this: last time, she’d dug into what turned out to be a pretty cool cave at the back of the hall. So she wanted to leave access to that while maintaining the hall as a hall. She ended up with a really neat solution: she added a pool of water in the hall, with the entrance to the cave at the bottom of the pool, done in such a way that Minecraft‘s water physics allows you to go into the cave from the water without the water flooding the cave. (And it really is secret, even though the pool isn’t too huge, it’s very hard to find the door if you don’t know where to go.)

We’ll be doing Minecraft a week early this month, December 18th instead of December 25th.

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VGHVI Minecraft: October 30, 2014

Nov 15 2014

Pictures from the October Minecraft session:

First, the usual wandering around:

A cliff on the edge of water in the rain

A cliff on the edge of water in the rain

An abandoned foundation; I think I've seen this before, but it's been a while

An abandoned foundation; I think I’ve seen this before, but it’s been a while

One of the structures in the bay turned into a floating glowing ball

One of the structures in the bay turned into a floating glowing ball

Pat built a sort of ice chapel. I think it’s near the ice house he built the previous month, but I’m not entirely sure?

The top of the ice chapel

The top of the ice chapel

Looking up at the ice chapel ceiling

Looking up at the ice chapel ceiling

The floor of the chapel

The floor of the chapel

Another view of the inside

Another view of the inside

Looking out from the roof

Looking out from the roof

An outside view of the chapel

An outside view of the chapel

And Miranda decided to build a hall using some of the new stone types that were recently added. She hollowed out a hill not too far from the spawn point but in a direction we hadn’t explored much.

A hall with green and pink stone

A hall with green and pink stone

A view of the ceiling

A view of the ceiling

The entrance, made out of glass

The entrance, made out of glass

An outside view at night

An outside view at night

Adding a light on top of the entrance

Adding a light on top of the entrance

After that, she decided to expand it more, making a larger space inside with some blue stone as the ceiling.

Thinking about how to expand it

Thinking about how to expand it

Starting to hollow out the new area; you can see bits of the new ceiling

Starting to hollow out the new area; you can see bits of the new ceiling

More work on the new area

More work on the new area

While she was doing that, she ran into a cave, so I went and explored that.

A cave in the back of the hall

A cave in the back of the hall

It keeps going.  (I could have taken a lot of pictures like this, it was a decent-size cave.)

It keeps going. (I could have taken a lot of pictures like this, it was a decent-size cave.)

An exit at the back of the cave

An exit at the back of the cave

A view from outside the cave

A view from outside the cave

As you can see, the back of the cave was fairly close to the lava and water sculpture that Pat had built in August; we didn’t realize that it was so close to her hall! (Though it wasn’t that close, the cave was a decent length.)

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