VGHVI Minecraft: February 23, 2012

Mar 11 2012 Published by under Uncategorized

Pictures from the February VGHVI Minecraft session:

First, the obligatory “flying around noticing stuff” shots. It’s amazing how well the temple area has held up as a center for our world.

Looking out over the temple

A chicken and chests

A watery cave

Pit inside the cave

Looking up from the bottom of the pit

Rain on bedrock

Dan decided to turn the session into a narrated adventure, here’s some of that:

Narrative 1

Narrative 2

Miranda returned to her platform from last time (which turns out to be a flower), finishing it off:

Working on the bottom of the flower

Added leaves

Completed bottom of flower

Starting work on the top of the flower

Enclosing the top in glass

Looking down into the furnished top

Inside the top

Signs

While Miranda was working on that, Roger was wandering around, and discovered a mushroom island; I went to visit him, because I’d never seen that either:

I'm a sucker for the art of Minecraft chunk loading

Mushroom hillside

Mushroom cows

Mushroom cave

Pink mushroom

Moon rises over mushrooms

After finishing the flower, Miranda made a floating island:

Floating island

The architect ponders

Trees, grass, flowers, mandala

Lamp and chest

Hut

Inside the hut

Pond

The bottom of the island

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VGHVI Minecraft: January 26, 2012

Feb 18 2012 Published by under Uncategorized

Pictures from the January VGHVI Minecraft session. First, some general photos:

Cows hiding behind the ice

A strange spire in the distance

A pig is riding the rails

No more mountain? Sad.

Sunset behind the mandala

Next, we played hide and seek; Miranda got annoyed at me at some point and started throwing lots of eggs, which turned into chickens.

Jonathan examines the chickens

Chickens by the door

Chickens outside

After that, I strolled around a bit more, and came across a warm, welcoming bed:

That looks comfortable!

Whoops

That was a mistake

Wreckage

Pat built a glass tower out in the sea:

Glass tower

Tower at sunset

The top of the tower

Inside the tower

Looking down at the water

And Miranda started work on a platform nearby, though I don’t think she’s done with it yet:

Purple platform under construction

Closer view of platform

Bottom view of platform and tower

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VGHVI Minecraft: December 29, 2011

Dec 31 2011 Published by under Uncategorized

This month’s VGHVI Minecraft session was a quiet but pleasant one, with only Miranda, Roger, and myself present. (Largely talking about genealogy, as it turned out.) I thought I might build something out of my swamp house from last time, but I ended up just wandering around the swamp in fascination.

Swamp house in the rain

Sunset over the swamp

The main thing that caught my eye was that the swamp house was nestled in a corner of walls that were formed by a chunk transition caused my a Minecraft version update: swamp on one side, older style terrain on the other side, looking for all the world like a fortress. So I followed those walls for as far as I could see the chunk transitions. First, one direction:

One corner of the wall

Further along the wall

A watery transition

The transition continues

Another corner

The transition peters out at that corner in that direction. Next, the other direction, starting from a swamp tree hanging over the wall:

Hanging swamp gardens

Going in the other direction along the wall

Water emerging from a transition cliff

Really, the swamps in Minecraft are just beautiful. I love the different water colors; and, in the darkness, the trees look to me like strange shaggy beasts congregating in the countryside.

Swamp waters

\

More swamp waters, this time with some blue and some trees

Sunset over the swamp

Moonrise over the swamp

Shaggy tree beasts in the mist

And, finally, some non-swamp pictures; that squid seemed to have flashing lights or something.

A vicious attack squid

Patterns in the ice

The city looks as wonderful as ever

While I was wandering around, Miranda was putting a few more touches on the ice castle from last time:

Ice castle lattice (front)

Ice castle lattice (back)

And then one of us (not me, probably Miranda but maybe Roger) had the idea that next time we should play hide-and-seek. So Miranda started to build a suitable playground for that, with a library theme:

Beginning work on the hide and seek area

Miranda's first few buildings

Roof with arrow

This moving water strongly offended Miranda's sense of aesthetics

Enchantment!

I’d never seen an enchantment table before. I built a couple of buildings as well; the first was a tall, narrow tower:

Looking down the book tower

Book vertigo

The outside of the tower

Library duck approves

And then I built a floating library. (Well, mostly floating, there’s a ladder on one corner.)

Starting work on the floating library

Inside the floating library

Let's add some enchantment tables

The top of the floating library

The floating library at sunrise

Floating library and tower

During this time, Miranda was working on a labyrinth, which I was sadly remiss in taking pictures of:

Entrance to library labyrinth

We’ll give it a try next time. (Which will be January 26th, Minecraft nights are the last Thursday of the month.) Come join us!

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VGHVI Minecraft: December 1, 2011

Dec 04 2011 Published by under Uncategorized

Pictures from this month’s Minecraft session (which really is the November one, we just pushed it back a week).

As has been the case in recent sessions, I mostly spent the time flying around, seeing what the new terrain is like. But first, some miscellaneous pictures:

Cow on the beach at night

Digging through to the nether roof

Lava arrow

I think that lava arrow is natural rather than constructed, but it actually does a pretty good job of pointing back at the portal.

Roger found a nice cliffside with jack o’lanterns:

Faces on the pumpkins

Better view of the waterfall

And Mattie was amused by the chicken that had wandered into a cave that Jonathan had explosively excavated several months back:

Chicken in cave

Looking up from the bottom of the cave

Now a bunch of pictures from my wandering. There were some quite sudden chunk transitions as old rendering algorithms and new rendering algorithms clashed, here’s one of my favorites:

Cliff glitch

Side view of cliff glitch

This was the first time I’d seen swamps, I think, and they’re rather lovely.

A swamp

Swamp at nightfall

Moon rising over swamp

Some more random pictures from the wandering:

Lava in a cave trench

I just took this one because of the message on screen

Sunrise way up high in the sky

A village I ran into

Now, back to glitches: here’s one that led to a cave being connected directly to the ocean.

Inside the cave

Closeup view of the water

View into the cave from the outside

And more glitches, include a rather charming old-fashioned floating island, followed by some non-glitch environmental pictures:

Square island corner

Cows next to glitch cliff

Floating ark

Island in mist

Strange moon

I’m still mostly blocked on construction projects, but when I found that swamp area again, I thought I’d make a little house in it. Miranda made fun of the small size of the house, but I think it’s kind of cute; I’ll have to come back again during the day to see how well it fits into the surroundings.

Green patch in the swamp

Swamp house

Looking out from the house

The house is lit up

As is usual, however, Patrick and Miranda were not at all blocked on construction! They decided to build a rather amazing Ice Palace on top of the ocean ice near the spawn point, right above the underwater train tunnel.

My first view of the ice palace

A decoration on top

There's a chicken coop in the back; here's the top view

And here's the side view

When I came back in the day, I found that the palace had turned into a meditation on the nature of captivity:

Distant view during the day

Closer view during the day

Imprisoned snowman

Please, let me out!

The chickens are happy with their prison, however

The middle of the palace, including a squid swimming between the palace and the tracks

When I came back the next night, Miranda had decided to expand the imprisonment theme with some pigs (with the flames from the spawners adding to the gruesomeness!); first, though, some pictures of other additions:

View of the front at night

A tree grows in the middle of the palace

Building a pigpen

Roast pork!

Side view of pigs

Eggs to go with the bacon

(I’m not sure that Miranda has the same interpretation of the imprisonment theme as I do; she’ll doubtless chime in below. I think it works rather well, though.) And some last pictures as dawn breaks:

Sunrise over the palace

Sun and the palace tree

Shapes in the distance

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VGHVI Minecraft: October 27, 2011

Nov 11 2011 Published by under Uncategorized

During the October VGHVI Minecraft session, I was still mostly flying around, but other people did a better job of getting back to work. The theme this time seemed to be building stuff in the middle of the sky, though I do have a couple of pictures of a house on the ground that, presumably, Miranda built. (The second picture certainly strongly suggests that!)

A house in the rain

The green room

Pat kicked off the aerial construction with a castle that he built on the temple outskirts:

Flying castle under construction in the rain

Castle in the sky

Next, Pat started work on a mandala on another edge of the temple area:

At first, I thought it was a target!

Closer view of the beginning of the mandala

The mandala has another layer now

Miranda got into the “build stuff in the sky” theme at this point, working on a sign saying “The City”.

The City sign takes shape

Adding a backdrop to the city sign

It's double-sided, here's the view from the other direction

Now it lights up at night

The city sign at sunrise

I took that as an invitation to do an Arthur C. Clarke homage, and build a “The Stars” sign. For better or for worse, though, I didn’t light it up, which meant that, when the stars were out, you couldn’t actually see the sign. Hmm.

The stars at night

During the day, no actual stars

As dawn approaches, stars and stars

As Miranda and I were working on those, Pat finished his mandala:

Starting work on a ring around the mandala

The mandala ring is mostly finished

Side view of mandala and moon

The completed mandala!

The mandala at nightfall

It was a little bit of a strange session for me: in the two sessions since 1.8 hit, I’ve been finding it difficult to come up with building projects. I’m not sure how much of that is the disconnect from the ground that flying gives you, how much is creative mode, how much is ennui, and how much is the luck of the draw.

The last Thursday in November is Thanksgiving, so we’re pushing the schedule back a week, and the next VGHVI Minecraft night will be December 1st.

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VGHVI Minecraft: September 29, 2011

Oct 10 2011 Published by under Uncategorized

Our last VGHVI Minecraft session was our first session since the 1.8 release, and in fact the first time I’d played Minecraft since 1.8 came out. And it was really amazing flying around, getting a different perspective on everything that we’d built; the only downside was that the screen capture key sequence involves hitting shift, which meant that I started falling every time I took a picture.

We all started flying above the temple

Looking down at the underwater train tunnel

Looking down at the shipwreck

The roof of the apartment building

Train running along the cliff

A hearth under glass

As you might guess from those last few pictures, it was raining a lot! Flying above, I saw structures I’d never seen before; that last is an example.

While fiddling with the server settings, I realized that I’d never entered the nether: we’d constructed a portal half a year back, but at that point nether didn’t work properly in multiplayer. That had since been fixed, though, so I entered it and flew around a bit.

Entering the nether

A lake of lava

Looking down at the portal

Next, I decided to travel to new areas, in hopes of finding a mine. So I flew east, across the ocean:

Lines in water - a chunk boundary where the algorithm changed?

Light under the ocean

An underwater lavafall

Eventually, I found a mine, and spent quite a while flying around in it.

Lava in the mine

The lighting in 1.8 seems to be noticeably more yellowish

Minecart tracks

Chest behind lava

Looking down into a pit

Flying through a chasm

Added torches to ravine walls

Hello, Mr. Zombie!

Lots of spiderwebs

Hello, Mr. Spider! (Or Ms. Spider, I suppose.)

I see you brought some friends with you


Bedrock and lava

A lit cave in the distance

The contents of one of the chests

After this, Patrick showed us a project that he’d been working on for the last couple months. The pictures don’t do it justice: you fall down through a long passage and are left in a huge, dark cavern with glowstone torches. He was going for a sort of Japanese teahouse effect.

Teahouse entrance behind train tracks

Inside the teahouse

Looking up at the teahouse roof

After that, I flew around a bit more, looking again at our older structures:

Mega-tree and acropolis at night

Mega-tree from above

Skull mountain and amphitheater

Then I flew to another new area, experimenting with taking pictures through the haze. (If you fly up high enough, the haze becomes overwhelming, it turns out.)

Sunrise through the haze

Sunrise over green ridge

Mountain in the haze

Protuberance on the mountain

Looking down from way up

Strange shapes in the ocean

Miranda decided to build a house in the nether, so I ended up visiting it:

The portal in the normal world

Entrance to the nether house

The architect is flying around

The upstairs room

The library

Another library picture

The music room

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VGHVI Minecraft: August 25, 2011

Aug 30 2011 Published by under Uncategorized

Last month’s VGHVI Minecraft session had us complete a pretty epic building project, so I was curious what we would feel like doing this month. And the answer is: not so much building.

At least I didn’t feel like so much building! At first, I wandered around, looking at some of the old sights.

Clearly our fences need some work

Midair ice

Skull mountain in snow

But then, once I’d reached the end of the familiar territory, I decided to just keep on going north, taking pictures along the way.

A beach with a squid-filled lake-

Close-up view of squid

Torches on ice

Clearly that last one was a previously-explored area of the world, but that was the last familiar sight I saw.

Looking down into a deep cave

Looking up from the bottom of that cave

Steep cliffs

Overhang, river, and cave

Hazy ocean view

A bizarrely bumpy valley

Bright ocean sun

Ocean stripes

Anybody know what’s going on with the strips in that last one? I assume it’s some sort of chunk-related territory-generation artifact, but I don’t really know.

Sheep in the rain

Sunset and island in the rain

Eventually, the scenery started taking a while to load, so I decided to mark the end of my journey by dropping off my torches and teleport back home:

Chunks are now taking a while to load

The end of my journey

I wasn’t the only person who spent much of the time traveling north; here are some of the pictures that Eric took:

Field with animals

Rain at night

Ridge, trees, and water

Lake with sandy beaches

Lagoon and ocean

Tree-filled valley

Here’s what the world map looked like once we were done exploring: pretty obvious which way we went!

World map

Anyways, enough travelogue pictures, now for some construction. Miranda started off by building another house, though I didn’t manage to get a picture of its completed state:

Building another house

Working inside the house

The beach near the house

Somebody (I don’t know who) also built a diving pool on the Acropolis. If you aimed right, you could go down into it from the skybridge, but if you were a little off, doom awaited:

Diving pool

Roger's remains

I took the dive myself, with a happier outcome:

That's a long way down...

Geronimo!

Sploosh

Miranda decided to build a smaller, less user-hostile pool, with its own diving tower:

Smaller pool

The diving tower

The view from the top of the tower

And Adam decided to smooth out the underwater train tunnel: the floor had been pretty bumpy from all the flood barriers I put in, but it looks a lot nicer now.

Smoothed out underwater tracks

The middle of the tunnel

Finally, a few last bits of scenery:

Tracks near the mega tree

The acropolis at night

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Minecraft: South Station

Aug 03 2011 Published by under Uncategorized

Last time, I’d laid down track to my other house; now it’s time to build a train station!

The site for the station

After some pacing around, I wasn’t sure what I wanted to do with the station. But I’d always planned for it to connect with an eventual second floor of the house (which didn’t even have a ceiling yet for its first floor!), so I decided to start there. I’d already built stairs running up the back of the first floor through the hill near the train station; I dug another corridor next to them, and started putting blocks in place to form the second story.

Trying out options for the roof line and the second story

The first floor now has a ceiling

Eventually, I decided that the second story would be smaller than the first story, with a balcony around most of it, to ease the transition with (most of) the surrounding area.

Putting the balcony fence in place

Starting work on the walls of the second story

The side of the walls near the sand

A view of the moon through the corridor from the second floor to the train station

I decided to put a flat dirt/grass roof on top of the second story, partly to blend with the hill and partly because I couldn’t think of anything fancier that I liked.

A view of the pool from the roof

A view of the tracks from the roof

By this point, I’d already put the train station proper in place; in fact, the above two pictures were both taken from the train station roof instead of the house roof. The train station ended up quite small (and was set back from the tracks instead of enclosing it): large enough to provide a space to enclose the stairs to the first floor and the corridor to the second floor without feeling cramped, but not much larger than that. For better or for worse, I left the sand in place; I’ll have to change that if I end up digging beneath it, obviously.

Inside the train station

A side view showing how the train station connects to the house

Here are some more pictures of the finished house/station combo:

The completed front of the house

The sand side of the house

The pool side of the house

The front of the station

Christening the station

The sand side of the station

Finally, a couple of pictures of the surroundings:

A view of the tracks from the second floor balcony

A mountain in the distance

And with that, this project is done: I have a working train track connecting two house/station combos! Of course, there’s so much more to do: I’d like to put a whole little village around this house, I’d like tracks to go in other directions, I’d like to explore more underground. But, for now, I will instead sadly and somewhat reluctantly bring this series to a close: it’s time for me to spend more time on other things. I’ll write more about that soon on my other blog; many thanks to those of you who have been reading here. (And, of course, the Rock Band 3 posts will continue here, so don’t go away!)

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VGHVI Minecraft: July 28, 2011

Aug 01 2011 Published by under Uncategorized

After last month’s VGHVI Minecraft session, our underwater tunnel had finally made landfall! Which was great, but I decided that I wanted to justify that landfall a bit. So I started off by extending the tracks to go across the island, and off of the stone bridge that Eric had built at its end:

Tracks heading across the bridge off the island

Riding the train back onto the island

Once I got off of the island, I put a temporary stopping place, and started to extend the tracks further; Pat took over soon after that, and found a nearby cave to dive into.

Tracks enter a cave

Looking back out of the cave

Inside the cave

We made it out of that cave after not too long (David Sahlin had joined the fun by this point, I believe), at which point we dived into a second cave. And that cave was very deep indeed: it took a few tries to get enough booster rail to successfully navigate several of the sections. But eventually we succeeded and made it out.

Tracks going down

And down and down

Now we're heading up again

At about this point, I took some pictures of Jonathan blowing things up; I think it was in the second of those caves, but I could be wrong.

Preparing for an explosion

Boom!

Once we got out of the second cave, we were starting to get close to our inhabited area; the tracks went past the super tree, and ended up near the temple.

View of the super tree from the tracks

The end of the new tracks near the acropolis

The track had a couple of interruptions; we decided to turn it into a continuous run. But it was a long run (I think Pat timed it at over three minutes), so we needed to fence it off to avoid interruptions from livestock; we did that via a mixture of fences and glass.

Fencing off the track

We used glass to fence off this section

A sheep surveys the glassed off track

Taking a ride through a glassed-off section

A rather amusing chunk loading error during this process

Miranda’s main project this month was a shipwreck:

The island that the ship would run aground against

Half the hull is in place

Working on the sunken part

Now both halves are in place

The finished shipwreck

Inside the hull of the shipwreck

Eric worked on a project that was at least partly a Myst recreation; he’ll need to explain it more, because I don’t understand all of it. In particular, I don’t remember what was going on with this huge hole (maybe Jonathan did that? I don’t think so, but I could be wrong):

A huge hole, formed by TNT

The explosion site from a distance

Some mysterious square platforms

A library with a switch

And finally, a couple of pictures of the apartments from last month lit up at night:

Apartments at night

The other side of the apartments, from a distance

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Minecraft: Laying down Track

Jul 24 2011 Published by under Uncategorized

Last time, I finished digging out the train station behind my house; now, time to lay down track!

Rails are crafted

I decided that I’d build some train platforms out of half-height blocks. I’m still not entirely sure about the layout there—I only have one track now, so it’s hard to envision how the station would look when it becomes full of tracks—but I decided not to worry about that and just place an approximation for where platforms might go.

Putting platforms in place; pretend that there are tracks in the other gaps

After that, I started laying down track, until I reached the location where the train station behind my other house will be.

I might need fences here to guard against animals. It's desert, though, so maybe not?

We've reached the other station!

At this point, it was time to give it a ride!

Traveling along the track

Entering the main station

The only issues were that I was traveling a bit slowly, and that I couldn’t quite hit the switch when stopped at my home station. Miranda helped me fix both of those, so now the track segment is fully functional.

Making the switch accessible

Tweaking the booster track locations

The final view of the station

The next thing to do is to build a (much smaller) train station around the other end of the line. Miranda’s out right now, though, and I’d like her advice; also, I want to put in some guitar practice. So I think I’ll postpone that until a future week; getting close, though!

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